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using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
public class FoldablePhone : UdonSharpBehaviour { | |
private Animator animator = null; | |
[UdonSynced(UdonSyncMode.None)] |
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// Made with Amplify Shader Editor | |
// Available at the Unity Asset Store - http://u3d.as/y3X | |
Shader "Destruction" | |
{ | |
Properties | |
{ | |
_EdgeLength ( "Edge length", Range( 2, 50 ) ) = 15 | |
_Emission("Emission", Range( 0 , 1)) = 0.5 | |
_Metalic("Metalic", Range( 0 , 1)) = 0.5 | |
_Smoothness("Smoothness", Range( 0 , 1)) = 0.5 |
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using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
[UdonBehaviourSyncMode(BehaviourSyncMode.None)] | |
public class BfEvent : UdonSharpBehaviour | |
{ | |
/// <summary> |
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using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
using UnityEngine.UI; | |
/// <summary> | |
/// Material Toggle用。同期はしない | |
/// </summary> |
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// Made with Amplify Shader Editor | |
// Available at the Unity Asset Store - http://u3d.as/y3X | |
Shader "SimpleBuilding" | |
{ | |
Properties | |
{ | |
_Emission("Emission", Range( 0 , 1)) = 0.1 | |
_NormalTh("NormalTh", Range( -1 , 1)) = 0 | |
[IntRange]_NormalDir("NormalDir", Range( 0 , 1)) = 0 | |
_Metalic("Metalic", Range( 0 , 1)) = 1 |
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using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
/// <summary> | |
/// Network同期ありで複数のParticleを再生する。対象はLoop設定されていないこと | |
/// </summary> | |
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] |
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using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
[UdonBehaviourSyncMode(BehaviourSyncMode.None)] | |
public class CustomRespawnPoint : UdonSharpBehaviour | |
{ | |
[Header("テレポート発生までの遅延秒数")] |
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using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
[UdonBehaviourSyncMode(BehaviourSyncMode.None)] | |
public class VRCDynamicPosterAvatarPedestal : UdonSharpBehaviour | |
{ | |
VRC_AvatarPedestal TargetPedestal; |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
public class FindDuplicateNames : EditorWindow | |
{ | |
private GameObject rootGameObject; | |
private Dictionary<string, List<GameObject>> names = new Dictionary<string, List<GameObject>>(); | |
private List<string> duplicateNames = new List<string>(); |
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using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
// Manualにしたいが、ObjectSync使っているため | |
[UdonBehaviourSyncMode(BehaviourSyncMode.Continuous)] | |
public class FlashLight : UdonSharpBehaviour | |
{ |
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