- 960 Grid System - An effort to streamline web development workflow by providing commonly used dimensions, based on a width of 960 pixels. There are two variants: 12 and 16 columns, which can be used separately or in tandem.
- Compass - Open source CSS Authoring Framework.
- Bootstrap - Sleek, intuitive, and powerful mobile first front-end framework for faster and easier web development.
- Font Awesome - The iconic font designed for Bootstrap.
- Zurb Foundation - Framework for writing responsive web sites.
- SASS - CSS extension language which allows variables, mixins and rules nesting.
- Skeleton - Boilerplate for responsive, mobile-friendly development.
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task("pre:compile", function (event, logger) { | |
var wrench = require("wrench"), | |
fs = require("fs"), | |
jade = require("jade"), | |
path = require("path"), | |
coffee = require("coffee-script"), | |
stylus = require("stylus"), | |
style_root = event.dir.styles; | |
event.alloyConfig.coffee = []; |
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function downloadDoubleQuateCsvFile() { | |
var ss = SpreadsheetApp.getActiveSpreadsheet().getActiveSheet(); | |
var maxColumn = ss.getLastColumn(); | |
var maxRow = ss.getLastRow(); | |
var data = ss.getRange(1, 1, maxRow, maxColumn).getValues(); | |
if (data.length > 1) { | |
var csv = ""; | |
for (var row = 0; row < data.length; row++) { | |
for (var col = 0; col < data[row].length; col++) { | |
if (data[row][col].toString().indexOf(",") != - 1) { |
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using UnityEngine; | |
using System.Collections; | |
/// <summary> | |
/// Lean tween sequence. | |
/// </summary> | |
public class LeanTweenSequence | |
{ | |
/// <summary> | |
/// Moves the local x. |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class UnityScriptKillerEditor | |
{ | |
[MenuItem("Assets/Create/Javascript")] | |
static void KillUnityScript () | |
{ | |
Debug.LogError ("UnityScript is fuck!"); |
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{% extends base_template %} | |
{% load i18n %} | |
{% load url from future %} | |
{% load xadmin_tags %} | |
{% block extrastyle %} | |
<style type="text/css"> | |
.btn-toolbar{margin-top: 0;} | |
#content-block.full-content{margin-left: 0;} | |
</style> |
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using UnityEngine; | |
using System.Collections; | |
// angleのスピードで、とあるオブジェクトの周りを回転するスクリプト | |
public class TargetRotation : MonoBehaviour | |
{ | |
// 変数 | |
// 一秒当たりの回転角度 | |
public float angle = 30f; | |
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// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using System.IO; | |
/// <summary> | |
// ScriptableObjectをプレハブとして出力する汎用スクリプト | |
/// </summary> | |
// <remarks> | |
// 指定したScriptableObjectをプレハブに変換する。 |
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var tabGroup = Ti.UI.createTabGroup(); | |
var win1 = Ti.UI.createWindow({ | |
title: "win 1", | |
backgroundColor: "blue" | |
}); | |
var data = [ | |
{title:'Album 1', hasChild:true, dest:'album_1.js'}, | |
{title:'Album 2', hasChild:true, dest:'album_2.js'}, |
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