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View gog_saboteur_multicore_fix.sh
#!/bin/bash
# Fixing Saboteur to run on CPUs with more than 4 cores.
# Thanks to jackfuste from WSGF, who found the fix.
# Make sure you have xxd installed
game_dir="$1"
game_binary="${game_dir}/Saboteur.exe"
gog_ver_sha512='d53682d0a0973cd1dfef97d3a2b55204298b89f16ac400e29aebb6b2143903758bbbb15c82de28ef0586dbfac7fb7a407f1c7c547419602ae1e9e0e601262c8e'
patched_sha512='884df371f4ec7c6cc79d5d1e2b37191b01db7e3f66c3ed5621e54f6164b3188b66b82eba833377924388e94a53886290b50613635bc889ae46c4fac2191ad443'
View gog_tw3_extract_music.sh
#!/bin/bash
# Usage: gog_tw3_extract_music.sh <game_dir>
#
# The script relies on these utilities:
# 1. QuickBMS extractor (quickbms)
# See http://aluigi.altervista.org/quickbms.htm
# Source: http://aluigi.altervista.org/papers/quickbms_src.zip
#
# 2. Witcher 3 BMS script to be used with QuickBMS (witcher3.bms)
View gog_system_shock_demo_extract_music.sh
#!/bin/bash
# Usage: gog_system_shock_demo_extract_music.sh <data_dir>
#
# The script relies on these utilities:
# 1. Wwise BNK File Extractor.
# Source: https://github.com/eXpl0it3r/bnkextr
#
# 2. sox
#
View gog_dex_extract_music.sh
#!/bin/bash
# Usage: gog_dex_extract_music.sh <data_dir>
#
# The script relies on these utilities:
# 1. QuickBMS extractor (quickbms)
# See http://aluigi.altervista.org/quickbms.htm
# Source: http://aluigi.altervista.org/papers/quickbms_src.zip
#
# 2. Unity BMS script to be used with QuickBMS (unity.bms)
View wine_dx11_status.sh
#!/bin/bash
# Shows status of selected wine dlls (like for DX11).
# Inspired by https://www.winehq.org/winapi_stats.
# The script works best in terminals with true color support,
# but it should work with less colors as well.
function no_clr()
{
printf '\x1b[0m'
View gog_kotor2_extract_music.sh
#!/bin/bash
# Analysis of obfsuscated KoTOR II audio
#
# *** Stock mp3 encoded with lame
# position of LAME : 0x09c (156)
# position of Info : 0x024 (36)
#
# *** KoTOR II obfuscated audio (using bed_001ebo.wav)
# position of LAME : 0xc7 (199)
View gog_kotor_extract_music.sh
#!/bin/bash
# Run from location where you have audio
# from the <game-dir>/streammusic directory
mp3s=(
[0-5]*.wav
mus_{a,b,t}*.wav
evil_ending.wav
credits.wav
View gog_outlaws_winmm_fix.sh
#!/bin/bash
# Make sure you have bbe (binary block editor) installed.
# Run this from inside the Outlaws install directory.
files_to_patch=(
glide2x.dll
glide3x.dll
glide.dll
lecaur3d.dll
View gog_cyberia_extract_voc.sh
#!/bin/bash
source="$1"
source_size=$(stat -c %s "$source")
offsets=( $(grep --only-matching --byte-offset --binary --text Creative "$source" | cut -d : -f 1) )
# setting the last offset to the size of the file
offsets[${#offsets[@]}]=$source_size
for ((i = 0; i < $(( ${#offsets[@]} - 1 )); i++)); do
View gog_unpack.sh
#!/bin/bash
# $1 - exe part of the archive
# Note:
# Game ID can also be obtained as
# game_id=$(curl -s -o- "$gog_game_url" | pcregrep --buffer-size 1M -o1 "addToCart\('/cart/add/(\d+)'\)")
rar_header='526172211a07'