Merge only working code.
If you are unsure, ask.
If you are stuck for over 1 hour, ask (anyone).
fastlane_version "1.94.0" | |
default_platform :ios | |
platform :ios do | |
desc "Run Unity Editor tests" | |
lane :test_unit do | |
unity( | |
run_editor_tests: true | |
) |
The general goal of your codebase should be to make it as easy to understand as possible.
Easy to understand results in:
using UnitEngine; | |
public class Example : MonoBehaviour | |
{ | |
//As easy as this ! | |
//You can adjust the slider limits in the inspector as well | |
public Vector3Range v3Range; | |
//... |
This is a short post that explains how to write a high-performance matrix multiplication program on modern processors. In this tutorial I will use a single core of the Skylake-client CPU with AVX2, but the principles in this post also apply to other processors with different instruction sets (such as AVX512).
Matrix multiplication is a mathematical operation that defines the product of