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def get_balls | |
respond_to do |format| | |
response_obj = { :balls=>"sack" } | |
format.json { render :json => response_obj } # don't do response_obj.to_json | |
end | |
end |
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var untranslate = function(){ | |
var angle = Math.atan(slope); | |
var x1 = point.x - center.x; | |
var y1 = point.y - center.y; | |
var x2 = x1 * Math.cos(angle) - y1 * Math.sin(angle)); | |
var y2 = x1 * Math.sin(angle) + y1 * Math.cos(angle)); | |
var translated = {}; |
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//y = ax + c; reflection line | |
var reflected = {}; | |
var d = (point.x + (point.y - c)*a)/(1 + a^2); | |
reflected.x = 2*d - point.x; | |
reflected.y = 2*d*a - point.y + (2*c); |
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//Finds an unknown point distance L along a quadratic curve from a known point. | |
//Alex Pilafian 2017 - sikanrong@gmail.com - github.com/sikanrong | |
//If you reuse this code please give me attribution, my dude! I worked hard on this. | |
//parabola defined by ax^2 + bx + c, a and b are passed in to constructor while c is omitted because it isn't relevant to our calculations. | |
//u is known point x-value | |
//L is known length to travel down the curve for our unknown point. | |
//v is the unknown point x-value, once we have v we can calculate the correspondiing unknown y just by pluging it | |
//back into our parabola function |
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//Microsoft Interview Question | |
function stricmp(a, b){ | |
var i = 0; | |
var aAscii, bAscii; | |
while(!isNaN(a.charCodeAt(i)) && !isNaN(b.charCodeAt(i))){ | |
aAscii = a.charCodeAt(i); | |
bAscii = b.charCodeAt(i); | |
i++; |
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//Bitwise programming interview question | |
var isPowerOfFour = function(x){ | |
var bitIdx = 0; | |
var currentIdx = 0; | |
var bitCount = 0; | |
while(x){ | |
if(x & 1){ | |
bitCount++; |
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//Smallest power of 2 greater than or equal to n | |
//https://www.geeksforgeeks.org/smallest-power-of-2-greater-than-or-equal-to-n/ | |
var smallestPowerOfTwo = function(x){ | |
var bitPlaces = 0; | |
while(x){ | |
bitPlaces++; | |
x >>= 1; | |
} | |
return 1 << bitPlaces; |
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//https://www.geeksforgeeks.org/calculate-square-of-a-number-without-using-and-pow/ | |
//Calculate a number's square without using /, *, or pow(). | |
#include <stdio.h> | |
int main(){ | |
int n; | |
printf("Please enter an integer: "); |
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//https://www.geeksforgeeks.org/rotate-bits-of-an-integer/ | |
/* | |
* rotate_bits.c | |
* | |
* Created on: Aug 2, 2018 | |
* Author: sikanrong | |
*/ | |
#include <stdio.h> |
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//https://www.geeksforgeeks.org/check-if-a-given-number-is-sparse-or-not/ | |
/* | |
* check_sparse.c | |
* | |
* Created on: Aug 2, 2018 | |
* Author: sikanrong | |
*/ | |