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@simpleprogrammer-shared
simpleprogrammer-shared / selenium-with-nodejs-and-mocha-1.js
Last active July 14, 2016 20:23
Selenium With Node.js and Mocha: Automated Testing With JavaScript 1
var webdriver = require('selenium-webdriver');
var driver = new webdriver.Builder().
withCapabilities(webdriver.Capabilities.chrome()).
build();
driver.get('http://www.google.com');
driver.findElement(webdriver.By.name('q')).sendKeys('simple programmer');
driver.findElement(webdriver.By.name('btnG')).click();
driver.quit();
@simpleprogrammer-shared
simpleprogrammer-shared / selenium-with-nodejs-and-mocha-2.js
Last active July 14, 2016 20:22
Selenium With Node.js and Mocha: Automated Testing With JavaScript 2
var assert = require('assert'),
test = require('selenium-webdriver/testing'),
webdriver = require('selenium-webdriver');
test.describe('Google Search', function() {
test.it('should work', function() {
var driver = new webdriver.Builder().
withCapabilities(webdriver.Capabilities.chrome()).
build();
driver.get('http://www.google.com');
@simpleprogrammer-shared
simpleprogrammer-shared / google-dart-language-1.html
Last active July 8, 2016 15:34
Getting Started With Google’s Dart Language 1
<button id="theButton">Press Me!</button></pre>
<div id="resultDiv"></div>
<pre>
@simpleprogrammer-shared
simpleprogrammer-shared / google-dart-language-2
Created July 4, 2016 18:38
Getting Started With Google’s Dart Language 2
import 'dart:html';
void main() {
var button = query("#theButton");
button.onClick.listen(addResult);
}
void addResult(Event e) {
var resultDiv = query("#resultDiv");
resultDiv.text = "You clicked the button";
@simpleprogrammer-shared
simpleprogrammer-shared / google-dart-language-3
Created July 4, 2016 18:39
Getting Started With Google’s Dart Language 3
import 'dart:html';
void main() {
query("#theButton")
.onClick.listen(
(e) => query("#resultDiv").text = "You clicked the button!"
);
}
@simpleprogrammer-shared
simpleprogrammer-shared / what-makes-readable-code-1.cpp
Last active July 8, 2016 14:17
What Makes Readable Code: Not What You Think 1
.model small
.stack 100h
.data
msg db 'Hello world!$'
.code
start:
mov ah, 09h ; Display the message
lea dx, msg
@simpleprogrammer-shared
simpleprogrammer-shared / what-makes-readable-code-2.cs
Last active July 8, 2016 15:34
What Makes Readable Code: Not What You Think 2
public class Hello1
{
public static void Main()
{
System.Console.WriteLine("Hello, World!");
}
}
@simpleprogrammer-shared
simpleprogrammer-shared / what-makes-readable-code-3.ruby
Last active July 8, 2016 15:34
What Makes Readable Code: Not What You Think 3
puts "Hello, world"
@simpleprogrammer-shared
simpleprogrammer-shared / what-makes-readable-code-4.cs
Created July 8, 2016 14:12
What Makes Readable Code: Not What You Think 4
var nextAction = dogIsHungry ? Actions.Feed : Actions.Walk;
@simpleprogrammer-shared
simpleprogrammer-shared / what-makes-readable-code-5.cs
Created July 8, 2016 14:14
What Makes Readable Code: Not What You Think 5
var nextAction = Actions.None
if(dogIsHungry)
{
nextAction = Actions.Feed
}
else
{
nextAction = Actions.Walk;
}