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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
var rotateDir = 'right'; | |
var waves = [50, 30, 20, 40, 100, 30, 20, 34]; | |
var wave = 50; | |
var wavey = 1; | |
var wave_step = 0; |
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var Robot = function(robot){ | |
robot.turnLeft(robot.angle % 90); | |
//robot.turnGunRight(90); | |
robot.clone(); | |
this.direction = 1; | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.ahead(1); | |
if (robot.parentId) { |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
var rotateDir = 'right'; | |
var clone = 0; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
var rotateDir = 'right'; | |
var cloned = 0; | |
Robot.prototype.onIdle = function(ev) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
var rotateDir = 'right'; | |
var cloned = 0; | |
Robot.prototype.onIdle = function(ev) { |