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#include "physics_interpolation_3d.h" | |
#include <godot_cpp/core/class_db.hpp> | |
#include <godot_cpp/variant/utility_functions.hpp> | |
using namespace godot; | |
void PhysicsInterpolation3D::_bind_methods() { | |
ClassDB::bind_method(D_METHOD("_update_xform_cache"), &PhysicsInterpolation3D::_update_xform_cache); | |
ClassDB::bind_method(D_METHOD("set_interp_mode", "mode"), &PhysicsInterpolation3D::set_interp_mode); |
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@tool | |
extends Node | |
@export var inputs: Array[Marker3D] | |
@export_range(0, 1, 1, "or_greater") var resolution: int = 0 | |
@export_range(1, 50, 1, "or_greater") var process_tick: int = 25 | |
@export var build: bool | |
@export var show_only_inputs := true |