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# prepare | |
notify(){ | |
echo -e "Step finished, waiting 5 seconds... \007 " | |
sleep 5 | |
} | |
clear | |
echo "Starting postinstall..." | |
MY_HOME=$(eval echo ~$SUDO_USER) | |
echo "My runner is: ${SUDO_USER}" |
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window.cyGameConf.maps[0] = { | |
name: "Aether", | |
assets: { | |
tiles: 'https://i.postimg.cc/CMRM3wdK/shitaether.png', | |
bg: 'https://i.postimg.cc/ry7yc7tN/shitclouds.png' | |
}, | |
bgColor: '#FFFFFF', | |
bgImage: 'bg', | |
tileset: 'tiles', | |
tileSize: 16, |
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/* | |
* koton.js | |
* | |
* A Tiled (https://www.mapeditor.org/) extension for exporting CyTube MMO format maps. | |
* | |
* Usage: | |
* 1) Create a new map with two tile layers - "map" and "collision". On "map", | |
* just draw the map, and on "collision" - with any tile - draw over the tiles | |
* that the player shouldn't be able to pass through. | |
* 2) When done, export the map as a 'koton map format (*.js)' file. |