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using System.IO; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
public class RemoveEmptyFolders | |
{ | |
/// <summary> | |
/// Use this flag to simulate a run, before really deleting any folders. | |
/// </summary> |
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#!/bin/bash | |
set -e | |
show_help() { | |
cat << EOF | |
Usage: ${0##*/} [-u USER] [-p PASS] [-P PORT] [-H HOST] [DATABASE] | |
${0##*/} -h | |
Open a standard connection in Sequel PRO. |
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<?php | |
namespace App\Http\Middleware; | |
use Closure; | |
use Illuminate\Http\Request; | |
use Illuminate\Http\Response; | |
use Symfony\Component\DomCrawler\Crawler; | |
class PjaxMiddleware |
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in vec2 v_texcoord; // texture coords | |
in vec3 v_normal; // normal | |
in vec3 v_binormal; // binormal (for TBN basis calc) | |
in vec3 v_pos; // pixel view space position | |
out vec4 color; | |
layout(std140) uniform Transforms | |
{ | |
mat4x4 world_matrix; // object's world position |
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# Backup | |
docker exec CONTAINER /usr/bin/mysqldump -u root --password=root DATABASE > backup.sql | |
# Restore | |
cat backup.sql | docker exec -i CONTAINER /usr/bin/mysql -u root --password=root DATABASE | |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Reflection; | |
[InitializeOnLoad] | |
public class EditorCameraSpeed | |
: EditorWindow |
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using UnityEngine; | |
public class TimeOfDayManager : MonoBehaviour | |
{ | |
public float secondsInFullDay = 120f; | |
[HideInInspector] | |
public float timeMultiplier = 1f; |
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using System; | |
using UnityEditor; | |
[InitializeOnLoad] | |
public class ExecutionOrderManager : Editor | |
{ | |
static ExecutionOrderManager() | |
{ | |
foreach (MonoScript monoScript in MonoImporter.GetAllRuntimeMonoScripts()) | |
{ |
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## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
[Serializable] | |
public class Graph : ScriptableObject | |
{ | |
[SerializeField] |