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--
-- UPDATE
--
local accum = 0
function Game:update(dt)
accum = accum + dt
if (accum < 1/60) then
return
end
//
// main.h
// HelloSDL
//
// Created by Richard Carter on 5/30/11.
// Copyright 2011 Richard Carter. All rights reserved.
//
static const int tile_size = 16;
static const int window_width = 800;