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# makes Fibonacci numbers using python | |
def fib(s): | |
a = 0 | |
b = 1 | |
for i in range(s+1): | |
print a | |
old_a = a | |
a = b | |
b = old_a + b |
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s = 'bob is cool, really' | |
print s | |
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# A2PyKids class homework 1 | |
import canvas | |
import speech | |
from random import random | |
# write a bunch of Happy Fathers Day's | |
canvas.set_size(1000, 600) | |
text = "Happy Father's Day!" |
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# Father's Day Gift | |
from scene import * | |
class MyScene (Scene): | |
def draw(self): | |
background(1, 1, 1) | |
fill(1, 0, 0) | |
w = self.size.w | |
h = self.size.h | |
for i in range(6): |
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import canvas | |
from random import random | |
canvas.set_size(1000, 600) | |
canvas.draw_image('_backround', 0, 0, 1000, 600) | |
def draw_tree(rootx, rooty, trunk_height, leaf_height, leaf_width, trunk_width): | |
canvas.begin_path() | |
canvas.move_to(rootx-leaf_width/2, rooty+trunk_height) | |
canvas.add_line(rootx+leaf_width/2, rooty+trunk_height) |
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from scene import * | |
import math | |
from random import random | |
class MyScene (Scene): | |
circles = [] | |
max_score = 0 | |
game_began = False | |
speed = 5 |
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from scene import * | |
from random import uniform | |
bounds = None | |
class sea_creature: | |
def __init__(self, image_name, direction, size, speed_x, y): | |
self.image_name = image_name | |
self.direction = direction | |
self.size = size |
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import ui | |
import speech | |
border_color = ('black') | |
moves = 0 | |
def isAdjacent(row1, col1, row2, col2): | |
if abs(row1-row2) + abs(col1-col2) == 1: |
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from scene import * | |
from PIL import Image | |
import sound | |
import random | |
GAME_READY = 0 | |
GAME_PLAY = 1 | |
GAME_DYING = 2 | |
GAME_DEAD = 3 |
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from scene import * | |
import sound | |
class GameEnvironment(object): | |
def __init__(self): | |
self.background_speed = 2 | |
class MyScene (Scene): | |
def setup(self): | |
self.env = GameEnvironment() |
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