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System.Data.Entity.Core.EntityCommandExecutionException: An error occurred while executing the command definition. See the inner exception for details.
---> System.Data.SqlClient.SqlException: Execution Timeout Expired. The timeout period elapsed prior to completion of the operation or the server is not responding.
---> System.ComponentModel.Win32Exception: The wait operation timed out
--- End of inner exception stack trace ---
at void System.Data.SqlClient.SqlConnection.OnError(SqlException exception, bool breakConnection, Action<Action> wrapCloseInAction)
at void System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj, bool callerHasConnectionLock, bool asyncClose)
at bool System.Data.SqlClient.TdsParser.TryRun(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj, out bool dataReady)
at bool System.Data.SqlClient.SqlDataReader.TryConsumeMetaData()
at _
As noted in various Service Broker sources, it is often advantageous to minimize the overhead of creating dialogs to send messages on. This blog shows how to create a shared pool of dialogs to be able to reuse dialogs instead of creating new ones. The dialog pool is a variation of Remus Rusanu's reusing and recycling conversations as shown in his blog. One of the main differences is that the dialog pool is keyed only on services and contract, not SPID. This allows the same SPID to obtain multiple dialogs from the pool should the need arise. As importantly, different SPIDs can reuse the same dialog sequentially instead of creating two of them. Measurements show equivalent performance using the dialog pool compared to the SPID-based reuse scheme.
The following code shows how to get, free and delete dialogs from a dialog pool table. Initially empty, a new dialog is created in the pool when a request for an existing free dialog cannot be met. Thus the pool will grow during bursts of high demand.
The dialog poo
Command:
C:\Program Files\SourceGear\Common\DiffMerge\sgdm.exe
Compare:
/title1=%6 /title2=%7 %1 %2
Merge:

Lost from https://blogs.msdn.microsoft.com/ericgu/2004/01/12/minus-100-points/

When I switched over the C# compiler team, I had hoped that I would be able to give some insight into how the design team works, what decisions we make, etc. Language design is a very esoteric field, and there's not a lot written about it (though “Design and evolution of C++“ is a pretty good read). I had hoped that I would be able to do this with concrete examples, as that makes it much easier.

I've been watching for candidate topics to write about, but haven't yet come up with any good ones. One of the problems is that features have a tendency to morph in design (and in whether they'll make it into Whidbey) as time goes by, and it would be bad for me to say, “we're talking about doing“ and then have us decide it wasn't a good idea. Or, for us to decide that doesn't fit into our schedule, or it would break existing code, or any of the other reasons that might cause us to pull a feature. We're generally not comfortable re

private TimeSpan ConvertDriveTimeStringToTime() {
if (string.IsNullOrEmpty(driveTime)) {
return TimeSpan.Zero;
}
// "1 day 4 hours", "4 hours 12 mins", "1 min"
var bits = driveTime.Split();
int value = 0;
TimeSpan result = TimeSpan.Zero;
public enum DistanceType {
Miles = 1,
Kilometers,
Feet,
Meter
}
public static class DistanceCalculator {
private const double radianCalculator = Math.PI / 180;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using iTunesLib;
namespace ConsoleApp1
{
class Program
{
using System;
using System.Data.SQLite;
using System.Diagnostics;
using System.IO;
using System.Linq;
namespace ClipboardDiff {
class Program {
static void Main(string[] args) {
string text1 = null;
var name = "directory name";
var path = @"c:\temp\dirtest";
for (int i = 0; i < 12; i++)
{
CreateDirectory(name, path);
}
void CreateDirectory(string directoryName, string filePath)
{
Item Answer
AmbiguousItem.PrivatePension A private pension is a plan that people may pay into from their earnings, which then will pay back to them when they retire. This is an alternative to the State Pension.
AmbiguousItem.ChildSupport Child support is sometimes known as child maintenance. This is a regular payment made by a parent for the financial benefit of a child following the end of a significant relationship.
AmbiguousItem.Rent If you are living in a property you don’t own, you usually pay a regular payment to the owner of that property. This is your rent. {nl} If you own a property and you are renting it out, this applies to the payment you receive from any tenants living in your property.
Housing.Mortgage A mortgage is a type of loan that a bank or building society lends to you to help you buy a property. It is secured against your home, which means that you may lose your home if you can’t keep up with the repayments.
Housing.SecuredLoan A secured loan is a loan, other than you