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@munrocket
munrocket / wgsl_3d_sdf.md
Last active July 13, 2024 05:11
WGSL 3D SDF Primitives

WGSL 3D SDF Primitives

Revision: 06.08.2023, https://compute.toys/view/407

Sphere - exact

fn sdSphere(p: vec3f, r: f32) -> f32 {
  return length(p) - r;
}
@binaryfoundry
binaryfoundry / ShaderLabPBR.shader
Last active April 27, 2023 10:18
Unity PBR Shader
Shader "CustomPBRShader"
{
Properties
{
[NoScaleOffset] _Albedo("Albedo", Color) = (1.0, 1.0, 1.0, 1.0)
[NoScaleOffset] _Metalness("Conductivity", Range(0.0, 1.0)) = 0.0
[NoScaleOffset] _Roughness("Roughness", Range(0.0, 1.0)) = 0.0
[NoScaleOffset][HDR] _RadianceMap("RadianceMap", CUBE) = "" {}
[NoScaleOffset][HDR] _IrradianceMap("IrradianceMap", CUBE) = "" {}
}
@DavidKuennen
DavidKuennen / minimal-analytics-snippet.js
Last active June 9, 2024 19:08
Minimal Analytics Snippet
(function (context, trackingId, options) {
const history = context.history;
const doc = document;
const nav = navigator || {};
const storage = localStorage;
const encode = encodeURIComponent;
const pushState = history.pushState;
const typeException = 'exception';
const generateId = () => Math.random().toString(36);
const getId = () => {

How we incorporate next and cloudfront (2018-04-21)

Feel free to contact me at robert.balicki@gmail.com or tweet at me @statisticsftw

This is a rough outline of how we utilize next.js and S3/Cloudfront. Hope it helps!

It assumes some knowledge of AWS.

Goals

@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active July 18, 2024 10:09
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub

Mobile Safari's 100% Height Dilemma

Whether you're developing a web application with native-ish UI, or just a simple modal popup overlay that covers the viewport, when it comes to making things work on iDevices in Mobile Safari, you're in for a decent amount of pain and suffering. Making something "100% height" is not as easy as it seems.

This post is a collection of Mobile Safari's gotchas and quirks on that topic, some with solutions and fixes, some without, in good parts pulled from various sources across the internets, to have it all in one place. Things discussed here apply to iOS8, iOS9 and iOS10.

The Disappearing Browser Chrome

Screen real estate on smartphones is limited, so Mobile Safari collapses the browser chrome (address bar and optional tab bar at the top, and tool bar at the bottom) when the user scrolls down. When you want to make something span exactly the height of the viewport, or pin something to the bottom of the screen, this can get tricky because the viewport changes size (or

@subblue
subblue / jslinks.md
Last active August 27, 2017 16:27
JS Dev links
@galek
galek / pbr.glsl
Created November 4, 2015 11:10
PBR GLSL SHADER
in vec2 v_texcoord; // texture coords
in vec3 v_normal; // normal
in vec3 v_binormal; // binormal (for TBN basis calc)
in vec3 v_pos; // pixel view space position
out vec4 color;
layout(std140) uniform Transforms
{
mat4x4 world_matrix; // object's world position
@staltz
staltz / introrx.md
Last active July 22, 2024 09:31
The introduction to Reactive Programming you've been missing
@jberkus
jberkus / gist:6b1bcaf7724dfc2a54f3
Last active January 7, 2024 21:26
Finding Unused Indexes
WITH table_scans as (
SELECT relid,
tables.idx_scan + tables.seq_scan as all_scans,
( tables.n_tup_ins + tables.n_tup_upd + tables.n_tup_del ) as writes,
pg_relation_size(relid) as table_size
FROM pg_stat_user_tables as tables
),
all_writes as (
SELECT sum(writes) as total_writes
FROM table_scans