This is an answer to the great answer that @delanee gave me about Haxe and optimizations that can be found here: https://github.com/delahee/haxe.opt/blob/master/answer_to_at_santinellival.md
Thanks for the paper. There's a lot to think ad talk about.
I investigated Haxe due to the language having tons of interesting features and its great portability. I tried many frameworks like OpenFL, Kha, Lime, HaxeFlixel, HaxePunk, Luxe and many more to end up to deciding to skip Haxe as a whole for the time being. As I anticipated to you, my main issue was with hxcpp's garbage collector. Most frameworks aren't made for mobile or just aren't as optimized as they should be for real production work.
I see that the inline function new construct is probably going to be a blessing for those like me trying to squeeze out performance, but I feel that the whole Haxe ecosystem is still way behind. You guys at Motion Twin know Haxe inside out and have been using it for a long time. But for newcomers like me it's just a bumpy ro