Skip to content

Instantly share code, notes, and snippets.

Build started 04/07/2017 09:06:35.
Environment at start of build:
ALLUSERSPROFILE = C:\ProgramData
APPDATA = C:\Users\tanis\AppData\Roaming
CommonProgramFiles = C:\Program Files (x86)\Common Files
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
CommonProgramW6432 = C:\Program Files\Common Files
COMPUTERNAME = TANICOVM
ComSpec = C:\WINDOWS\system32\cmd.exe
DevEnvDir = C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\
#![cfg_attr(any(target_os = "ios", target_os = "android"), no_main]
fn main() {
main2();
}
#[cfg(any(target_os = "ios", target_os = "android"))]
#[no_mangle]
#[allow(non_snake_case)]
pub extern "C" fn SDL_main() -> i32 {
Process: Kodi [16230]
Path: /Applications/Kodi.app/Contents/MacOS/Kodi
Identifier: org.xbmc.kodi
Version: 17.0. (20170201-a10c504)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Kodi [16230]
User ID: 501
Date/Time: 2017-02-26 18:26:08.498 +0100
@tanis2000
tanis2000 / kodi_17_crash_1.txt
Created February 26, 2017 17:25
Kodi 17 crash report 1
Process: Kodi [16205]
Path: /Applications/Kodi.app/Contents/MacOS/Kodi
Identifier: org.xbmc.kodi
Version: 17.0. (20170201-a10c504)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Kodi [16205]
User ID: 501
Date/Time: 2017-02-26 18:20:45.072 +0100
Shader "Unlit/AlphaMask" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_AlphaTex ("Alpha mask (A)", 2D) = "white" {}
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 100
Shader "Unlit/AlphaMask" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_AlphaTex ("Alpha mask (A)", 2D) = "white" {}
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 100
@tanis2000
tanis2000 / niahash.c
Created November 12, 2016 08:46 — forked from laverdet/niahash.c
niahash.c w/ __uint128_t removed
#include <stdint.h>
#include <string.h>
#define HI(n) ((uint64_t)(n)>>32)
#define LO(n) ((uint64_t)(n)&0xffffffff)
#define U128(hi,lo) ((my_uint128_t){ .high = hi, .low = lo})
typedef struct {
uint64_t high;
uint64_t low;
{
"queryPlanner" : {
"plannerVersion" : 1,
"namespace" : "spawnlocations",
"indexFilterSet" : false,
"parsedQuery" : {
"$and" : [
{
"_id" : {
"$gte" : "2a920240836c40d8b374203a798a27fa.16"
@tanis2000
tanis2000 / PokemonCP.md
Created July 25, 2016 12:59 — forked from pingec/PokemonCP.md
Pokemon CP, IV etc,

Let's say we have 2 pokemons of the same type. Their CP will depend on the following values:

  • IV (IndividualStamina, IndividualAttack, IndividualDefense)
  • CpMultiplier
  • AdditionalCpMultiplier

These values, together with move types, weight, height are what makes your pokemon unique.

Mechanisms that change these values:

package lime.graphics.format;
import haxe.io.Bytes;
import lime.graphics.Image;
import lime.math.Rectangle;
class BMP {