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// 既定値を上書きするには、このファイル内にキー バインドを挿入します | |
[ | |
{ | |
"key": "ctrl+x o", | |
"command": "workbench.action.navigateEditorGroups" | |
}, | |
{ | |
"key": "shift+alt+5", | |
"command": "editor.action.startFindReplaceAction" | |
}, |
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using HoloToolkit.Unity.InputModule; | |
using UnityEngine; | |
public class DestinationPlacement : MonoBehaviour, IInputClickHandler | |
{ | |
void Start() | |
{ | |
InputManager.Instance.PushFallbackInputHandler(gameObject); | |
} |
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using UnityEngine; | |
using HoloToolkit.Unity.SpatialMapping; | |
using HoloToolkit.Unity; | |
public class SpatialMappingReproject : MonoBehaviour | |
{ | |
public GameObject SpatialMapping; | |
public Camera HoloLensCamera; | |
public Material ReprojectionMaterial; | |
WebCamTexture webCamTexture; |
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using UnityEngine; | |
public class MeshReproject : MonoBehaviour | |
{ | |
public Camera ProjectionPerspective; | |
Mesh mesh; | |
Vector3[] vertices; | |
Vector2[] uvs; |
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Shader "Hidden/ImageProcessingShader" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
// No culling or depth | |
Cull Off ZWrite Off ZTest Always |
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using System; | |
namespace MMFrame.Windows.GlobalHook | |
{ | |
/// <summary> | |
/// マウスのグローバルフックに関するクラス | |
/// </summary> | |
public static class MouseHook | |
{ | |
/// <summary> |
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using MMFrame.Windows.GlobalHook; | |
using UnityEngine; | |
namespace MMFrame | |
{ | |
public class MouseHookTest : MonoBehaviour | |
{ | |
void Start() | |
{ | |
if (MouseHook.IsHooking) |
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using System.Collections.Generic; | |
using UnityEngine; | |
namespace UnitySweep { | |
public class SweepVisualizer : MonoBehaviour { | |
public GameObject PointPrefab; | |
Sweep Sweep; | |
List<GameObject> pointList; |