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#N canvas 138 79 491 621 10; | |
#X obj 48 566 noteout; | |
#X obj 48 534 makenote 127 500; | |
#X floatatom 48 506 5 0 0 0 - - -; | |
#X obj 47 460 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 | |
-1; | |
#X obj 41 112 route \$1; | |
#X obj 41 184 unpack 0 0 0; | |
#X obj 42 238 unpack 0 0 0; | |
#X obj 41 140 route direction palm_position palm_velocity palm_normal |
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using System.Collections; | |
public class IfPlayEndDestroy : MonoBehaviour { | |
CriAtomSource atomSource = null; | |
// Use this for initialization | |
void Start () { | |
// error | |
if(GameObject.Find("CRIWARE") == null){ |
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using UnityEngine; | |
using System.Collections; | |
public class IfSceneChangeDestroy : MonoBehaviour { | |
CriAtomSource atomSource = null; | |
// Use this for initialization | |
void Start () { | |
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using UnityEngine; | |
using System.Collections; | |
public class BackgroundStop : MonoBehaviour { | |
CriAtomSource atomSource; | |
// Use this for initialization | |
void Start () { | |
atomSource = gameObject.GetComponent<CriAtomSource>(); | |
} |
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using Sce.PlayStation.Core.Audio; | |
using System; | |
using System.Collections.Generic; | |
using System.Text; | |
namespace SoundManager | |
{ | |
public class SoundManager | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class SoundManager : MonoBehaviour { | |
public Material lineMaterial; | |
LevelLine bus0LevelLine = new LevelLine(); |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class SoundManager : MonoBehaviour { | |
public Material lineMaterial; | |
LevelLine bus0LevelLine = new LevelLine(); |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class SoundManager : MonoBehaviour { | |
public Material lineMaterial; | |
LevelLine bus0LevelLine = new LevelLine(); |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class SoundManager : MonoBehaviour { | |
public static SoundManager main = null; | |
AudioSource audioSourceBGM; | |
public List<AudioClip> bgmClipList = new List<AudioClip>(); |
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using System.Collections.Generic; // 配列用 | |
using System; | |
using System.IO; | |
using System.Net; | |
using System.Threading; |
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