This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
SecondsToTimeAbbrev = function(time) | |
if time <= 0 then return "" | |
elseif time < 3600 then | |
local m, s = floor(time / 60), mod(time, 60) | |
return (m == 0 and format("%d", s)) or format("%d:%02d", m, s) | |
else | |
local hr, m = floor(time / 3600), floor(mod(time, 3600) / 60) | |
return format("%d:%02d", hr, m) | |
end | |
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# data = {:method_vendors=>[{:price=>[8000, 0, 0], :type=>7, :locs=>[440], :react=>[1, 1], | |
# :desc=>"Alchemy Supplies", :name=>"Alchemist Pestlezugg", :minlevel=>45, :id=>5594}], | |
# :learned=>200, :produces=>[3577], :skillup=>[200, 240, 260, 280], :method_drops=>[], | |
# :rarity=>2, :method=>"sold-by,", :reagents=>[[3575, 1]], :id=>9304} | |
# Assuming the containing structure is an array... | |
new_data = bigger_struct.map do |data| | |
source, trainerflag = "Unknown", "nil" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
For more details: | |
http://www.kernel.org/pub/software/scm/git/docs/howto/using-merge-subtree.html | |
gitk --all output: | |
http://www.flickr.com/photos/26681170@N03/2831381183/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local mypatch, mybuild = "3.0.2", "8905" | |
local version, build = GetBuildInfo() | |
if version ~= mypatch or build ~= mybuild then | |
return ChatFrame1:AddMessage("|cFF33FF99ChatLinkFix|r: This addon is only designed to work with patch "..mypatch.." build "..mybuild.. | |
". If the bug is not fixed, please check for an updated version.") | |
end | |
local orig = ChatFrame_OnHyperlinkShow | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local function UnitName(unit) | |
return "Joe" | |
end | |
local tags = { | |
name = UnitName, | |
blank = function() return "" end, | |
} | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Interface\AddOns\oUF\elements\castbar.lua:227: attempt to index global 'self' (a nil value) | |
[C]: ? | |
Interface\AddOns\oUF\elements\castbar.lua:227: in function `func' | |
Interface\AddOns\oUF\ouf.lua:224: in function <Interface\AddOns\oUF\ouf.lua:190> | |
Interface\AddOns\oUF\ouf.lua:291: in function `Spawn' | |
Interface\AddOns\oUF_tek\layout.lua:403: in main chunk | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Info string | |
local info = pp:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") | |
info:SetPoint("LEFT", 2, 0) | |
info:SetPoint("RIGHT", ppp, "LEFT", -2, 0) | |
info:SetJustifyH"LEFT" | |
info:SetTextColor(1, 1, 1) | |
info:SetText("[difficulty][smartlevel] [rare] [raidcolor][smartclass]") | |
table.insert(self.TaggedStrings, info) | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#! /bin/bash | |
# Based off of http://www.kernel.org/pub/software/scm/git/docs/howto/using-merge-subtree.html | |
if [[ ! "$2" || ("$3" && ! "$4" ) ]] | |
then | |
filename=`echo "$0"| sed "s/.*\///"` | |
echo "Usage: $filename remote_name repo_url branch_name path_to_merge_to" | |
echo " * Create a new subtree merge" | |
echo " $filename remote_name branch_name" | |
echo " * Pull from remote_name/branch_name into subtree" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
----------- AddOns/Blizzard_AchievementUI/Blizzard_AchievementUI.lua ----------- | |
index 7322f41..7326bc3 100644 | |
@@ -1,9 +1,9 @@ | |
-local desaturateSupported = IsDesaturateSupported(); | |
- | |
UIPanelWindows["AchievementFrame"] = { area = "doublewide", pushable = 0, width = 840, xoffset = 80, whileDead = 1 }; | |
ACHIEVEMENTUI_CATEGORIES = {}; | |
+fubar = true |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Capslock:: | |
if WinExist("ahk_class Chrome_XPFrame") | |
{ | |
WinActivate | |
WinWaitActive | |
Send, ^t | |
} | |
else | |
{ | |
EnvGet, USERPROFILE, USERPROFILE |