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using System.Numerics; | |
namespace Encompass.Collections | |
{ | |
public static class BitSet1024Builder | |
{ | |
public static BitSet1024 Zeroes() | |
{ | |
return new BitSet1024(Vector256Builder.Zeroes(), Vector256Builder.Zeroes(), Vector256Builder.Zeroes(), Vector256Builder.Zeroes()); | |
} |
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Process: dotnet [34191] | |
Path: /usr/local/share/dotnet/dotnet | |
Identifier: dotnet | |
Version: 0 | |
Code Type: X86-64 (Native) | |
Parent Process: Code Helper (Renderer) [22771] | |
Responsible: dotnet [34191] | |
User ID: 501 | |
Date/Time: 2020-01-25 10:13:35.690 -0800 |
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Process: mono-sgen64 [61545] | |
Path: /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono | |
Identifier: mono-sgen64 | |
Version: 0 | |
Code Type: X86-64 (Native) | |
Parent Process: Code Helper (Renderer) [40361] | |
Responsible: mono-sgen64 [61545] | |
User ID: 501 | |
Date/Time: 2020-02-02 18:15:10.853 -0800 |
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////////////////////////////////////////////////////////////////////////// | |
////License: The MIT License (MIT) | |
////Copyright (c) 2010 David Amador (http://www.david-amador.com) | |
//// | |
////Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
//// | |
////The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
//// | |
////THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIAB |
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public SamuraiGunnGame() | |
{ | |
_graphicsDeviceManager = new GraphicsDeviceManager(this); | |
Content.RootDirectory = "Content"; | |
IsFixedTimeStep = Config.FORCE_FIXED_TIMESTEP; | |
_virtualDimensions = new Microsoft.Xna.Framework.Rectangle(0, 0, s_virtual_width, s_virtual_height); | |
_graphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.FORCE_VSYNC; |
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using System; | |
using System.IO; | |
using System.Runtime.InteropServices; | |
namespace SamuraiGunn2 | |
{ | |
/// <summary> | |
/// The main class. | |
/// </summary> | |
public static class Program |
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// assumes that the input vectors are normalized and orthogonal | |
public static Quaternion LookAt(in Vector3 forward, in Vector3 up) | |
{ | |
var right = Vector3.Cross(up, forward); | |
Quaternion quaternion; | |
quaternion.W = (float)Math.Sqrt(1.0f + right.X + up.Y + forward.Z) * 0.5f; | |
var w4_recip = 1.0f / (4.0f * quaternion.W); | |
quaternion.X = (forward.Y - up.Z) * w4_recip; | |
quaternion.Y = (right.Z - forward.X) * w4_recip; |
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Computer Information: | |
Manufacturer: Unknown | |
Model: Unknown | |
Form Factor: Desktop | |
No Touch Input Detected | |
Processor Information: | |
CPU Vendor: GenuineIntel | |
CPU Brand: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz | |
CPU Family: 0x6 |
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/* SongOgg.cs - An FAudio OGG wrapper. | |
Copyright (c) 2020 Evan Hemsley | |
This software is provided 'as-is', without any express or implied | |
warranty. In no event will the authors be held liable for any damages | |
arising from the use of this software. | |
Permission is granted to anyone to use this software for any purpose, | |
including commercial applications, and to alter it and redistribute it |
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using Microsoft.Xna.Framework.Graphics; | |
using MyGame.IO; | |
namespace MyGame.Containers | |
{ | |
public sealed class EffectContainer | |
{ | |
public Effect SoftLightEffect { get; } | |
public EffectContainer(GraphicsDevice graphicsDevice) |
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