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thejasonfisher / private_fork.md
Created October 26, 2023 20:47 — forked from 0xjac/private_fork.md
Create a private fork of a public repository

The repository for the assignment is public and Github does not allow the creation of private forks for public repositories.

The correct way of creating a private frok by duplicating the repo is documented here.

For this assignment the commands are:

  1. Create a bare clone of the repository. (This is temporary and will be removed so just do it wherever.)

git clone --bare git@github.com:usi-systems/easytrace.git

@thejasonfisher
thejasonfisher / opencv_hough_lines.py
Created December 8, 2023 23:20 — forked from arccoder/opencv_hough_lines.py
Process the output of cv2.HoughLines from OpenCV using functions that do Polar to Cartesian line conversion, Intersection of Cartesian lines, Line end points on image. https://arccoder.medium.com/process-the-output-of-cv2-houghlines-f43c7546deae
"""
Script contains functions to process the lines in polar coordinate system
returned by the HoughLines function in OpenCV
Line equation from polar to cartesian coordinates
x = rho * cos(theta)
y = rho * sin(theta)
x, y are at a distance of rho from 0,0 at an angle of theta
@thejasonfisher
thejasonfisher / tensor_2_cv2.py
Created December 10, 2023 08:56 — forked from gsoykan/tensor_2_cv2.py
pt tensor to cv2 image
import cv2
import numpy as np
import torch
# Create a random torch tensor
tensor = torch.randn(3, 256, 256)
# Convert the tensor to a numpy array
numpy_image = tensor.numpy()
@thejasonfisher
thejasonfisher / cupy_gl_interop.py
Created January 16, 2024 20:04 — forked from keckj/cupy_gl_interop.py
CuPy/OpenGL interop example
import sys
from cuda import cudart
import numpy as np
import cupy as cp
import pyrr
import glfw
@thejasonfisher
thejasonfisher / LICENSE
Created February 5, 2024 08:24 — forked from asaboor-gh/LICENSE
JSON Encoder/Decode for Numpy Objects
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
@thejasonfisher
thejasonfisher / bezier.frag
Created February 24, 2024 23:00 — forked from vicrucann/bezier.frag
GLSL shader that allows to draw smooth and thick Bezier lines in 3D; added fog effect; using OpenSceneGraph for visualization
#version 330
in VertexData{
vec4 mColor;
} VertexIn;
void main(void)
{
gl_FragColor = VertexIn.mColor;
}