This is the reference point. All the other options are based off this.
|-- app
| |-- controllers
| | |-- admin
// by @therealtakeshi | |
// Setting up the options for localStorage; | |
var toStore = { | |
emo:false, | |
heart:false, | |
sounds:false, | |
msgLimit:false, | |
msgAllowed:200, | |
colorComment:"#E0A666", | |
colorUsername:"#D18026", |
#!/bin/bash | |
# This script assumes you have an app running on 2 ports 4040 and 4041 | |
# and that you can restart your app with a single command | |
APP_RESTART_COMMAND="/your/app/control restart" | |
# Find out if the app is running | |
function app_up { | |
port=$1 |
function styleByClass (className, styleObj) { | |
var data = styleObj; | |
var length = document.getElementsByClassName(className).length; | |
for (var key in data) { | |
for (var n = 0; n < length; n++) { | |
document.getElementsByClassName(className)[n].style[key] = data[key]; | |
} | |
} | |
} |
<!-- test pass with CryptoJS v3.1.2 --> | |
<script src="rollups/tripledes.js"></script> | |
<script src="components/mode-ecb.js"></script> | |
<script> | |
/** | |
* Encrypt message by DES in ECB mode and Pkcs7 padding scheme | |
* | |
* NOTE: DES is weak, please use 3DES(Triple DES) or AES | |
* | |
* @param {String} message |
/** | |
* A mixin which helps you to add depth to elements according to the Google Material Design spec: | |
* http://www.google.com/design/spec/layout/layout-principles.html#layout-principles-dimensionality | |
* | |
* Please note that the values given in the specification cannot be used as is. To create the same visual experience | |
* the blur parameter has to be doubled. | |
* | |
* Author: Florian Kutschera (@gefangenimnetz), Conceptboard GmbH (@conceptboardapp) | |
* | |
* Example usage: |
I hereby claim:
To claim this, I am signing this object:
# Blender v2.79 (sub 0) OBJ File: '' | |
# www.blender.org | |
o Blob | |
v -0.289994 -0.290982 0.292353 | |
v 0.274360 -0.274360 0.275164 | |
v -0.250772 0.250772 0.250772 | |
v 0.274360 0.273780 0.275164 | |
v -0.250772 0.250772 -0.250772 | |
v 0.274360 0.273780 -0.272976 | |
v -0.289994 -0.290982 -0.288622 |
# Blender v2.79 (sub 0) OBJ File: 'pyra.blend' | |
# www.blender.org | |
o Floor_Cube.013 | |
v -0.972000 0.000000 0.972000 | |
v -0.972000 0.000000 -0.972000 | |
v 0.972000 0.000000 0.972000 | |
v 0.972000 0.000000 -0.972000 | |
v -0.957414 0.005475 0.957414 | |
v -0.957414 0.005475 -0.957414 | |
v 0.957414 0.005475 0.957414 |
{"producer":{"name":"Blender","version":"2.79 (sub 0)","exporter_version":"5.5.0","file":"pyra.babylon"}, | |
"autoClear":true,"clearColor":[0.0509,0.0509,0.0509],"ambientColor":[0,0,0],"gravity":[0,-9.81,0], | |
"materials":[{"name":"pyra.Floor","id":"pyra.Floor","ambient":[0,0,0],"diffuse":[0.8,0.8,0.8],"specular":[1,1,1],"emissive":[0,0,0],"specularPower":64,"alpha":1,"backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4, | |
"diffuseTexture":{"name":"pyra_Floor_DIFFUSE.jpg","level":1,"hasAlpha":0,"coordinatesMode":0,"uOffset":0,"vOffset":0,"uScale":1,"vScale":1,"uAng":0,"vAng":0,"wAng":0,"wrapU":0,"wrapV":0,"coordinatesIndex":0,"base64String":"data:image/PNG;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/4QAMTmVvR2VvAAAAMv/bAEMAEAsMDgwKEA4NDhIREBMYKBoYFhYYMSMlHSg6Mz08OTM4N0BIXE5ARFdFNzhQbVFXX2JnaGc+TXF5cGR4XGVnY//bAEMBERISGBUYLxoaL2NCOEJjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY//AABEIBAAEAAMBIgACEQEDEQH/xAAfAAABBQEBAQEBAQAAAAAAAAAAAQIDBAUGBwgJCgv/xAC1EAACAQMDAgQDBQUEBAAAAX0BAgMABBE |