- Pick up items
- Enemy AI Movement and attack
- NPC Movement
- Accept Quests from NPC
- Equip and Unequip messages
- Use Items
- Drop Items
- Loot enemies (optional)
- Enemies drop items
- Cancel Quests
I hereby claim:
- I am timothyhahn on github.
- I am timothyhahn (https://keybase.io/timothyhahn) on keybase.
- I have a public key whose fingerprint is 4AB0 313F 0401 AF63 5B29 72DC E529 2AD3 D241 6789
To claim this, I am signing this object:
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NetworkMessageInterpreter | |
Network Message Comes In | |
-> Init | |
-> Create Character Entity | |
-> Create SockoSender | |
-> Associate websocket id to User's ID | |
-> Other | |
-> Look up user's id based on websocket id | |
-> Look up user's world's name | |
-> Toss onto queue the message + id + room name |
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$ sudo su | |
# apt-get update | |
# apt-get install python-software-properties | |
# add-apt-repository ppa:nginx/stable | |
# apt-get update | |
# apt-cache show nginx | |
# ## Find the one with nginx version 1.4.4 and copy and paste it below where $VERSION is | |
# ## (for example 1.4.4-1~precise) | |
# apt-get install nginx=$VERSION | |
# cd /etc/nginx/sites-enabled |
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case class JPlayer(id: Int, x: Int, y: Int) | |
val players: ImmutableBag[Entity] = world.getManager(classOf[GroupManager]).getEntities("PLAYERS"); | |
val numEntities = players.size | |
var entityJString : String = "[" | |
var aPlayers: ArrayBuffer[JPlayer] = ArrayBuffer() | |
for( i <- 0 until numEntities) { |
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type_list = list() | |
for type in location_type._asdict().values(): | |
type_list.append(type.capitalize()) | |
render_template('bla.html', location_types=type_list) |
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Screen 0: minimum 320 x 200, current 1680 x 1050, maximum 16384 x 16384 | |
HDMI-0 connected 1680x1050+0+0 (normal left inverted right x axis y axis) 480mm x 270mm | |
1680x1050 60.0*+ | |
1920x1080i 50.0 60.1 | |
1280x1024 75.0 60.0 | |
1440x900 75.0 59.9 | |
1280x960 60.0 | |
1152x864 75.0 | |
1280x720 50.0 60.0 | |
1024x768 75.1 70.1 60.0 |
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faces == the "fs" | |
for(unsigned int i = 0; i < faces.size(); i += 3){ | |
int index = faces[i]; | |
vec4 vertex = vertices[index - 1]; | |
vec4 a = vertex; | |
out_vertices.push_back(vertex); | |
index = faces[i + 1]; | |
vertex = vertices[index - 1]; | |
vec4 b = vertex; |
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// Circle | |
vec3 circle_vert[CIRCLE_SIZE]; | |
for(int i = 0; i < CIRCLE_SIZE; i++) { | |
circle_vert[i] = vec3( radius * cos(i * twoPi / 360) + .5, radius * sin(i * twoPi / 360) + .7, 0); | |
} | |
vec4 circle_col[CIRCLE_SIZE]; | |
for(int i = 0; i < CIRCLE_SIZE; i++) { | |
circle_col[i] = vec4(i / 360.0, 0.0, 0.0, 1.0); | |
} |
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#include <X11/Xlib.h> | |
#include <X11/Xatom.h> | |
#include <X11/Xutil.h> | |
#include <X11/extensions/Xrandr.h> | |
#include <stdbool.h> | |
#include <string.h> | |
int main(){ | |
Display *dp = XOpenDisplay(NULL); // Connection to X Server | |
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