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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using VRM;
public class AutoBlinkForVrm : MonoBehaviour
{
@toiro
toiro / OVRLipSyncVRMTarget.cs
Created October 2, 2018 20:40
Oculus Lipsync Unity から VRM の BlendShapePreset を利用してリップシンクする。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRM;
public class OVRLipSyncVRMTarget : MonoBehaviour {
public VRMBlendShapeProxy VRM;
// smoothing amount
[Range(1, 100)]