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12 s = 2^10+40*3: w = 40: h = 20: mi = 10: co = 108: ti$="000000": print"{clear}" | |
20 fory=-1to1step.1: forx=-3to1step.1 | |
45 xn = 0: yn = 0: i = 0 | |
47 if (xn*xn+yn*yn)<4 then if (i<mi) then t=(xn*xn)-(yn*yn)+x: yn=2*x*y+y: xn=t: i=i+1: goto47 | |
49 px=(x+3.)/4*w: py=(y+1.)/2*h | |
50 poke s + py*w + px, co+((i+x+y)and127) | |
58 print"{home}t:"ti$", x:"str$(px)", y:"str$(py)", i:"str$(i)"{space*9}" | |
60 next x,y:poke198,.:wait198,1 |
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0 fori=4^5to2022:a=peek(i):b=peek(i+1):poke-(a>b)+i,a:pokei+1+(a>b),b:next:run |
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0 n=54296:geti:s(i)=(s(i)+1)and7:fori=1to8:poke1024+i,s(i):next:p=(p+1)and7 | |
2 poke1065+p,30:fori=.to99:next:poke1065+p,32:poken,s(p+1):poken,.:goto |
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; | |
; wallpaper scroll / flower tower (interactive) | |
; | |
* = 4096 | |
lda #6 | |
sta $d020 | |
start ; | |
; user input to init field color and width | |
; |
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; | |
; a minimal noter example with generated audio, BASIC header and multi-page support | |
; | |
* = $801 | |
; 0 SYS4096 | |
byte $0B, $08, $00, $00, $9E, '4', '0', '9', '6', $00, $00, $00 | |
* = $1000 |
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1 rem c128 heart curve | |
2 color 4,5: rem bg | |
4 color 0,1: rem screen | |
6 color 1,3: rem drawing color | |
8 graphic 1,1:h=200:hh=100:wh=160:cw=10:ch=6 | |
10 forx=-.99to1step.06 | |
20 q=sqr(1-x*x) | |
22 y0=sqr(x*x)-q | |
24 y1=sqr(x*x)+q | |
44 xa=int((x+1)*wh):ya=h-int((y0+1)*hh) |
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0 s=4^5:f=55296:w=40:c=85:h=198:z=z+.05:fory=.to24:forx=.to39 | |
1 v=abs(atn(sin(x*y*z)*.5)*3):pokes+y*w+x,c+v:pokef+y*w+x,4+v:nextx,y | |
3 print"{home}[key]":pokeh,.:waith,1:goto |
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; working title: sea changes near wallpaper city | |
*= $801 | |
byte $0B, $08, $0A, $00, $9E, $34, $30, $39, $36, $00, $00, $00 | |
chars | |
byte 78, 77, 73, 75, 242, 66, 97, 72 | |
txt | |
byte 13, 5; color | |
text "E-SIRAMIS " ; 10b |
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0 rem char screen pattern drawing methods and performance / commodore basic v2.0 (c64) | |
2 rem results for lines: | |
3 rem 10-> 18s (!) | |
4 rem 20-> 9s (same as 10, but twice as fast) | |
5 rem 30-> 3s (no PRNG? waay faster still) | |
6 rem 40/50-> <= 1s (cashed string 'brush' with and without PRNG, pretty fast) | |
7 rem all: <= 14s | |
9 ti$="000000" | |
10 for i=0 to 999: poke 1024+i,160+rnd(0)+0.5: next i | |
20 a=1024:b=2023:c=160:fori=atob:pokei,c+rnd(.)+.5:next |
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10 rem joystick port test mini tool, press <space> to switch ports | |
20 p=56320:s=0 | |
30 print" {return*2}{cyan} joystick (#"str$(2-s)") port"p+s"{return*2}" | |
40 j=peek(p+s): print"{up*2}{light gray} 0 1 2 3 4 5 6 7 val{light blue}" | |
50 geta$:if a$=" " then s=abs(s-1):print"{up*4}";:goto 30 | |
60 print abs((jand1)>0)abs((jand2)>0)abs((jand4)>0)abs((jand8)>0); | |
70 print abs((jand16)>0)abs((jand32)>0)abs((jand64)>0)abs((jand128)>0);j | |
80 goto 40 |