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0 s=53248:x=8:pokes+21,1:pokes,x:pokes+1,120:pokes+39,2 | |
5 printspc(int(rnd(1)*5)*6+4)"{yellow}{110}{green}{109}":r=r+1 | |
8 geta$:x=x+(a$="{left}")*8-(a$="{right}")*8:pokes,x:ifx<248and(peek(s+31)andr>20)=.goto5 | |
9 print"score:"x*8-r*2 |
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auto 100,4 | |
// SID test mini | |
// in COMAL-80 | |
// ---------- | |
// procedures | |
// ---------- | |
proc wait(count) |
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0 rem petscii cola chr$() filter/converter stub code | |
1 print "wait.": n=999: f=32: dim d(1000), cc(1000) | |
2 for i=0 to n: read a: d(i)=a: next: i=-1 | |
3 i=i+1: on -(d(i)=f) goto 3: s=i: i=1000 | |
4 i=i-1: on -(d(i)=f) goto 4: e=i | |
5 print "start:"s;"end:"e: print "ok. converting data": j=0 | |
6 for i=s to e: re=0 | |
7 : if d(i) >= 128 then re=1: d(i)=d(i)-128 | |
8 : if d(i) < 32 then cc(j) = d(i)+64 | |
9 : if d(i) <= 63 and d(i) >= 32 then cc(j) = d(i) |
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0 if peek(51300)<>83 then print "hires-master v1.0 required!": stop | |
1 j=56320 | |
2 s=53280: si=54272 | |
3 jl=123: jr=119: ju=126: jd=125 | |
5 jx=127: jf=111: lx=319: ly=199 | |
7 mx=160: my=100: lv=1: cn=1 | |
9 r=26 : q=10 : bx=30 | |
11 dim y(200): n$=chr$(13) | |
12 ::: | |
14 poke s,0: poke s+1,0 |
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{ | |
Ninja Blitz | |
A spin on city bomber games | |
for 1980s era 16 bit DOS PCs | |
designed & written by | |
Thomas "tomaes" Gruetzmacher | |
in May 2020 |
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; minimal joystick test #3, 21 bytes loop version; @ = not set, A = set | |
* = $1000 | |
INIT LDY #8 ; init loop for checking all joystick port bits | |
LDA $DC00 ; load joystick port byte | |
LOOP PHA ; make a copy and put it on the stack | |
AND #1 ; least significant bit set? |
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program one_bpp_txt_rle; { 2020-05-05/07 omi edition } | |
var s,p: string; i,j: word; q: byte; | |
begin | |
s := #52#18#21#20#19#22#17#4#2#3#2#3#2#3#2#3#16#3#18#3#16#3#1#3#9#3#2; | |
s := s + #3#16#3#1#1#2#1#3#1#4#1#2#1#1#3#16#3#8#1#9#3#16#3#2#1#5#1#5#1#3; | |
s := s + #3#16#3#2#1#5#1#5#1#3#3#16#3#8#2#8#3#15#4#18#3#15#4#12#1#5#4#14#3; | |
s := s + #5#1#1#6#7#3#16#1#20#1#19#1#7#4#7#1#20#1#18#1#21#1#16#1#23#16#23; | |
s := s + #1#2#1#10#1#2#1#20#2#4#1#2#1#2#1#2#1#4#2#17#1#7#2#1#2#1#2#7#1; | |
s := s + #15#1#24#1#14#1#24#1#6; |
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(************************************************** | |
*** P A C K - M A N N *** | |
*** (W) 1989 by G. Brinkmann *** | |
*** MS-DOS, Turbo Pascal 4.0/5.0, 06.04.1989 *** | |
**************************************************) | |
{ Revised & extended version 2.0 in April/May 2020 by tomaes | |
NEW in this edition: | |
- source & game translation (German->English), | |
- code clean-up, structual improvements & fixes |
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program Hz; {sound micro game; 2020-5-4} | |
uses crt; | |
var f,q,p,r: integer; s: string; | |
begin | |
clrscr; | |
writeln('Guess My Frequency (20-2000Hz)'); | |
randomize; | |
r := 0; s := ''; | |
repeat | |
f := random(1980)+20; |
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program PlayAMDdump; | |
(* adlib player lib by conqueror in '96 *) | |
(* song and array player hack by tomaes in '20 :) *) | |
uses CRT; | |
{$F+} | |
{$L amdobj.obj} | |
procedure _AdlibPlayer; near; external; | |
procedure _StopAdlib; near; external; | |
procedure _InitAdlib; near; external; |