First example:
#include <vector>
#include <stdio.h>
int main(int argc, char* argv[]) {
std::vector<int> foo(10, 0);
std::vector<int> bar(10, 1);
kill(all); | |
load("ezunits"); | |
x : c1*t^2 + c2*t + c3$ | |
dx : diff(x,t)$ | |
eqns : [ev(x,t=0`s) = 0`m, | |
ev(x,t=5`s) = 5`m, | |
ev(dx,t=0`s) = 1`(m/s)]$ |
Login | |
Main Login | |
bad password -> Main Login | |
forgot password -> Forgot Password | |
correct -> SMS Verification | |
register -> Registration | |
SMS Verification | |
skip -> Main Screen | |
ok -> PIN Setup |
My Awesome Sketch | |
First State | |
some event -> Second State | |
Second State |
First example:
#include <vector>
#include <stdio.h>
int main(int argc, char* argv[]) {
std::vector<int> foo(10, 0);
std::vector<int> bar(10, 1);
Flare Test UI | |
logs -> Log Page | |
Loading* | |
saved -> Device Page | |
notfound -> Scan | |
Device Page | |
disconnect -> Scan | |
Scan | |
choose -> Device Page | |
Log Page |
(ql:quickload "hunchentoot") | |
(ql:quickload "hunchensocket") | |
(hunchentoot:define-easy-handler (say-yo :uri "/yo") (name) | |
(setf (hunchentoot:content-type*) "text/plain") | |
(format nil "Hey ~@[~A~]!" name)) | |
(defclass chat-room (hunchensocket:websocket-resource) | |
((name :initarg :name :initform (error "Name this room") :reader name)) | |
(:default-initargs :client-class 'user)) |
#include <stdio.h> | |
#include <stdlib.h> | |
#include "ecl/ecl.h" | |
cl_object foo() { | |
return ecl_make_integer(42); | |
} | |
cl_object bar(cl_object x) { |
(defstruct stl-file header num-points points) | |
(defstruct stl-point normal point attribs) | |
(defun read-header (stream) | |
(let ((data (make-array 80 :initial-element nil))) | |
(read-sequence data stream) | |
data)) | |
(defun read-num-triangles (stream) | |
(let ((data (make-array 4 :element-type '(unsigned-byte 8)))) |
(ql:quickload :sdl2) | |
(require :sdl2) | |
(require :cl-opengl) | |
(defun render () | |
"drawing whatever happens in a frame" | |
(gl:clear :color-buffer) | |
(gl:begin :triangles) | |
(gl:color 0.0 1.0 0.0) | |
(gl:vertex 0.0 1.0) |
(%i8) 1`(m/s) * 0`(1/s); | |
1 | |
(%o8) 0 ` - | |
s | |
(%i9) 0`(1/s) * 1`(m/s); | |
m | |
(%o9) 0 ` -- | |
2 | |
s | |
(%i10) (1`(m/s)) * (0`(1/s)); |