This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Process: BlueMarsLite [31785] | |
Path: /Users/USER/Downloads/BlueMarsLite.app/Contents/MacOS/BlueMarsLite | |
Identifier: com.yourcompany.BlueMarsLite | |
Version: ??? | |
Code Type: X86 (Native) | |
Parent Process: ??? [1] | |
Responsible: BlueMarsLite [31785] | |
User ID: 501 | |
Date/Time: 2014-11-08 12:54:45.935 +0900 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// https://github.com/angular/angular.js/blob/d3b1f502e3099d91042a1827a006ad112ea67d36/src/auto/injector.js#L98 | |
fnText = fn.toString().replace(STRIP_COMMENTS, ''); | |
argDecl = fnText.match(FN_ARGS); | |
forEach(argDecl[1].split(FN_ARG_SPLIT), function(arg) { | |
arg.replace(FN_ARG, function(all, underscore, name) { | |
$inject.push(name); | |
}); | |
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
http://www.geeks3d.com/20140304/gputest-0-7-0-opengl-benchmark-win-linux-osx-new-fp64-opengl-4-test-and-online-gpu-database/ | |
Geeks3D GpuTest - GPU monitoring | |
Num GPU(s): 1 | |
- GPU0: Intel Iris Pro Graphics 5200 (D) | |
================================== | |
GpuTest 0.7.0 | |
http://www.geeks3d.com |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[2015.08.06-04.04.51:316][756]Running /home/toru/src/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe -makefile -kdevelopfile -qmakefile -cmakefile -project="/home/toru/src/ue4/MyProject5/MyProject5.uproject" -game -engine -progress | |
[2015.08.06-04.04.51:324][756]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 2574 | |
[2015.08.06-04.04.51:725][756]Using gcc version '' (string), -1 (major), -1 (minor), -1 (patch) | |
[2015.08.06-04.04.51:725][756] | |
[2015.08.06-04.04.51:725][756]*** Could not determine version of the compiler, not registering Linux toolchain. | |
[2015.08.06-04.04.51:725][756] | |
[2015.08.06-04.04.51:725][756]Discovering modules, targets and source code for game... | |
[2015.08.06-04.04.52:384][756]LogHAL: Child 2574 is no more running (zombie), Wait()ing immediately. | |
[2015.08.06-04.04.52:385][756]Errors detected while compiling /home/toru/src/ue4/MyProject5/Intermediate/Build/BuildRules/MyProject5ProjectFileGeneratorModuleRules.dll: | |
[2015.08.06-04.04.52:385][756](0,0) : error : ERROR: ld.so: obj |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(use rfc.http) | |
(define (t year month day) | |
(sys-mktime (make <sys-tm> | |
:hour 12 | |
:mday day | |
:mon (- month 1) | |
:year (- year 1900)))) | |
(let ((i (t 2006 10 30)) ; first day |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
./configure \ | |
--enable-threads=none \ | |
--host=arm-apple-darwin9 \ | |
--target=arm-apple-darwin9 \ | |
CC=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.0 \ | |
CPP=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/cpp \ | |
CXXCPP=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/cpp \ | |
CXX=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.0 \ | |
AR=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ar \ | |
RANLIB=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ranlib \ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--- | |
--- Game Engine | |
--- | |
EntityBase = {} | |
function EntityBase:new (name) | |
local o = {} | |
setmetatable (o, {__index = self}) | |
o.name = name | |
return o |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- load the game engine | |
dofile "engine.lua" | |
--- | |
--- Entity with Coroutine | |
--- | |
CoroutineEntity = create_entity_class () | |
function CoroutineEntity:new (name, param1, param2) | |
-- inherits from EntityBase |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
=<center>ハンドル・ボディ(Handle Body)</center>= | |
=== 意図 === | |
* 実装からインターフェイスを分離する | |
* 実装の詳細が変更されても、そのクラスの使用者に影響がないように(再コンパイルを不要に)する | |
=== Also Known As === | |
* [[More C%2B%2B Idioms/ハンドル・ボディ(Handle Body)|Bridge]] (Gamma et al.) | |
* [[More C%2B%2B Idioms/ハンドル・ボディ(Handle Body)|Compilation Firewall]] | |
* [[More C%2B%2B Idioms/ハンドル・ボディ(Handle Body)|Cheshire Cat]] | |
* [[More C%2B%2B Idioms/ハンドル・ボディ(Handle Body)|PImpl (Pointer to Implementation) idiom]] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Non-ASCII examples: | |
Europe: ¡Hola!, Grüß Gott, Hyvää päivää, Tere õhtust, Bonġu | |
Cześć!, Dobrý den, Здравствуйте!, Γειά σας, გამარჯობა | |
Africa: ሠላም | |
Middle/Near East: שלום, ����������� | |
South Asia: नमस्ते, ನಮಸ್ಕಾರ, നമസ്കാരം, வணக்கம், བཀྲ�་ཤིས་བདེ་ལེགས༎ | |
South East Asia: ສະບາຍດີ, สวัสดีครับ, Chào bạn | |
East Asia: 你好, 早晨, こんにちは, 안녕하세요 | |
Misc: Eĥoŝanĝo ĉiuĵaŭde, ⠓⠑⠇⠇⠕, ∀ p ∈ world • hello p □ | |
CJK variety: GB(元气,开发), BIG5(元氣,開發), JIS(元気,開発), KSC(元氣,開發) |
OlderNewer