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void Update(){ | |
GetComponent<Rigidbody> ().velocity = transform.forward * 2.0f; | |
} |
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public void SetGazedAt(bool gazedAt) { | |
GetComponent<Renderer>().material.color = gazedAt ? Color.green : Color.red; | |
} |
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public class Teleport : MonoBehaviour { | |
private Vector3 startingPosition; | |
void Start() { | |
startingPosition = transform.localPosition; | |
SetGazedAt(false); | |
} | |
} |
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