Late 2016 consisted of mostly module diving. Topics of focus related mainly to hyperamp and hyperblog, two experimental hypermodul.es projects.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 Jed Schmidt <http://jed.is> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Sobel Edge Detection Filter | |
// GLSL Fragment Shader | |
// Implementation by Patrick Hebron | |
uniform sampler2D texture; | |
uniform float width; | |
uniform float height; | |
void make_kernel(inout vec4 n[9], sampler2D tex, vec2 coord) | |
{ |
I used to use NERD tree for quite a while, then switched to CtrlP for something a little more lightweight. My setup now includes zero file browser or tree view, and instead uses native Vim fuzzy search and auto-directory switching.
There is a super sweet feature in Vim whereby you can fuzzy find your files using **/*
, e.g.:
:vs **/*<partial file name><Tab>
When times get tough and people get nasty, you’ll need more than a killer smile. You’ll need a killer contract.
Used by 1000s of designers and developers Clarify what’s expected on both sides Helps build great relationships between you and your clients Plain and simple, no legal jargon Customisable to suit your business Used on countless web projects since 2008
…………………………