This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
state("DyingLightGame") | |
{ | |
string255 mission: "gamedll_x64_rwdi.dll", 0x01D6D488, 0x0, 0x90, 0x50, 0x18, 0x0; | |
int loading: "rd3d11_x64_rwdi.dll", 0x7D108; | |
} | |
startup | |
{ | |
settings.Add("quests", true, "Quests"); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
use async_std::{ | |
net::{TcpListener, TcpStream}, | |
task, | |
}; | |
use failure::Error; | |
use futures::{future, prelude::*, stream::FuturesUnordered}; | |
/// Handle incoming connections. | |
async fn handle(socket: TcpStream, remote: &str) -> Result<(), Error> { | |
let remote = TcpStream::connect(remote).await?; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
param([switch] $Downgrade=$false) | |
$Profile = "$env:USERPROFILE\Documents\Rockstar Games\GTA V" | |
$Game = "D:\Steam\steamapps\common\Grand Theft Auto V" | |
$SocialClub = "C:\Program Files\Rockstar Games\Social Club" | |
if (!(Test-Path -Path $Profile)) { | |
exit | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
; Inputs two different FPS values into RivaTunerStatisticsServer when toggled. | |
#SingleInstance force | |
values := [144, 116] | |
stage := 1 | |
focus_row := 1 | |
FOCUS_TOP := 163 | |
FOCUS_LEFT := 18 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/bot/src/module/countdown.rs b/bot/src/module/countdown.rs | |
index 632d68d..b87f0ba 100644 | |
--- a/bot/src/module/countdown.rs | |
+++ b/bot/src/module/countdown.rs | |
@@ -87,6 +87,8 @@ impl super::Module for Module { | |
handlers.insert("countdown", Handler { sender }); | |
+ let path = self.path.clone(); | |
+ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using GTA; | |
using GTA.Native; | |
using System.Windows.Forms; | |
namespace Chaos | |
{ | |
enum Speed | |
{ | |
Normal, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using GTA; | |
namespace ChaosMod | |
{ | |
public class BlockCutsceneSkips : Script | |
{ | |
public BlockCutsceneSkips() | |
{ | |
this.Tick += OnTick; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
test_fixed: | |
movl 112(%rdi), %eax | |
movl 116(%rdi), %edx | |
retq | |
test_array: | |
movl 116(%rdi), %edx | |
xorl %eax, %eax | |
cmpl $1, 112(%rdi) | |
sete %al |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Compiling asteroids-amethyst v0.1.0 (/home/udoprog/repo/asteroids-amethyst) | |
error[E0412]: cannot find type `RandomGe` in this scope | |
--> src/systems.rs:128:24 | |
| | |
128 | ReadExpect<'s, RandomGe>, | |
| ^^^^^^^^ did you mean `RandomGen`? | |
error[E0275]: overflow evaluating the requirement `<_ as specs::world::comp::Component>::Storage` | |
| | |
= help: consider adding a `#![recursion_limit="128"]` attribute to your crate |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdlib.h> | |
#include <stdio.h> | |
#include <sys/types.h> | |
#include <sys/socket.h> | |
#include <arpa/inet.h> | |
#include <string.h> | |
#include <errno.h> | |
#include <unistd.h> | |
#define panic(EXPR, MSG) \ |