TODO: Write a project description
TODO: Describe the installation process
<canvas id="canvas" width=900 height=700></canvas> | |
var canvas = document.getElementById("canvas"); | |
var ctx = canvas.getContext('2d') | |
var Tab = function(id, x, y, width, height, text, color) { | |
this.id = id; | |
// defaults can be changed after object creation |
# Ignore everything in the root except the "wp-content" directory. | |
/* | |
!.gitignore | |
!wp-content/ | |
# Ignore everything in the "wp-content" directory, except the "plugins" and "themes" directories. | |
wp-content/* | |
!wp-content/plugins/ | |
!wp-content/themes/ |
## EXPIRES CACHING ## | |
<IfModule mod_expires.c> | |
ExpiresActive On | |
ExpiresByType image/jpg "access 1 year" | |
ExpiresByType image/jpeg "access 1 year" | |
ExpiresByType image/gif "access 1 year" | |
ExpiresByType image/png "access 1 year" | |
ExpiresByType text/css "access 1 month" | |
ExpiresByType application/pdf "access 1 month" | |
ExpiresByType text/x-javascript "access 1 month" |
// | |
// Grid Columns | |
// | |
// A mixin to help make Foundation's grid-column mixin easier | |
// to use when specifying multiple media quries/screen sizes | |
@mixin grid-columns( | |
// Mobile First Media Queries | |
$small-up-screens: 12, | |
//changed default to 12, makes sense - IE |
// Using jQuery | |
$('#button-id').on('click', function() { | |
ga('send', 'event', 'button', 'click', 'donate-button'); | |
}); | |
// Where: | |
// button is the event category | |
// click is the action | |
// donate-button is the label |
<?php | |
class Site extends CI_Controller { | |
function index() { | |
$this->load->view('options_view'); | |
} | |
function create() { | |
$data = array( | |
'title' => $this->input->post('title'), |
.css-input { | |
color: $white; | |
&:focus { | |
color: $black; | |
} | |
&::-webkit-input-placeholder { | |
color: $white; | |
} |
WorldRender.MotionBlurEnable 0 | |
WorldRender.MotionBlurForceOn 0 | |
WorldRender.MotionBlurFixedShutterTime 0 | |
WorldRender.MotionBlurMax 0 | |
WorldRender.MotionBlurQuality 0 | |
WorldRender.MotionBlurMaxSampleCount 0 | |
PerfOverlay.Drawfps 1 | |
GameTime.MaxVariableFPS 60 |
Vim has two modes insertion mode and command mode. The editor begins in command mode, where the cursor movement and text deletion and pasting occur. Insertion mode begins upon entering an insertion or change command. [ESC]
returns the editor to command mode (where you can quit, for example by typing :q!
). Most commands execute as soon as you type them except for "colon" commands which execute when you press the ruturn key.
:x
Exit, saving changes :q
Exit as long as there have been no changes ZZ
Exit and save changes if any have been made :q!
Exit and ignore any changes