You need to allow CONNECT, from that port, default is this line (which is for 443 port only)
http_access deny CONNECT !SSL_ports
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// https://forum.unity.com/threads/tsv-file-as-textassets.495244/#post-9754270 | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
[UnityEditor.AssetImporters.ScriptedImporter(1, "tsv")] | |
public class TSVImporter : UnityEditor.AssetImporters.ScriptedImporter | |
{ | |
public override void OnImportAsset(UnityEditor.AssetImporters.AssetImportContext ctx) |
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// https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Math/Mathf.cs | |
public static int NextPowerOfTwo(int value) | |
{ | |
value -= 1; | |
value |= value >> 16; | |
value |= value >> 8; | |
value |= value >> 4; | |
value |= value >> 2; | |
value |= value >> 1; | |
return value + 1; |
// https://forum.unity.com/threads/codesign-a-windows-build.1558505/
$password = ConvertTo-SecureString -String \"#{password}\" -Force -AsPlainText
$subject_name = (Get-PfxData -FilePath "$filePath" -Password $password | Select-Object -ExpandProperty EndEntityCertificates | Select-Object -ExpandProperty SubjectName).Name
$subject_name = $subject_name -replace 'CN=', ''
Import-PfxCertificate -FilePath $filePath -CertStoreLocation Cert:\\LocalMachine\\My -Password $password
& signtool.exe sign /a /sm /n $subject_name /fd SHA256 "$fileToSign"
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/* | |
** Copyright (c) 2012, Romain Dura romain@shazbits.com | |
** | |
** Permission to use, copy, modify, and/or distribute this software for any | |
** purpose with or without fee is hereby granted, provided that the above | |
** copyright notice and this permission notice appear in all copies. | |
** | |
** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
** WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
** MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY |
🍔🥔
🪑🔥🧀💎🎮💻🍍⭐
ᚼᛒ = bluetooth ™ (alt+0153)
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using UnityEngine; | |
using UnityEngine.AI; | |
public class TestAgent : MonoBehaviour | |
{ | |
public Transform target; | |
NavMeshAgent agent; | |
void Start() | |
{ |
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// https://discussions.unity.com/t/how-to-i-force-the-selection-of-a-parent-when-a-child-is-selected-in-the-editor/36493 | |
// other manual option is to lock children with L key: https://www.reddit.com/r/Unity3D/comments/129oc5n/scene_view_select_parent_solved_thank_the_maker/ | |
// attach into root gameobject, to make it always select root instead of children | |
using UnityEngine; | |
[SelectionBase] | |
public class SelectionBase : MonoBehaviour | |
{ | |
} |
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{ | |
"name": "com.unitycoder.template.fun", | |
"displayName": "Best Template 🍔™", | |
"version": "1.0.0", | |
"type": "template", | |
"unity": "2022.3", | |
"description": "Some description here.. <video width='320' height='240' autoplay style=''><source src='https://cdn.mtdv.me/video/rick.mp4' type='video/mp4'></video><style>.template-preview__image{display:none !important;}</style>", | |
"dependencies": {}, | |
"repository": { | |
"type": "git", |