In Git you can add a submodule to a repository. This is basically a repository embedded in your main repository. This can be very useful. A couple of usecases of submodules:
- Separate big codebases into multiple repositories.
# sms.py | |
# Sends sms message to any cell phone using gmail smtp gateway | |
# Written by Alex Le | |
import smtplib | |
# Use sms gateway provided by mobile carrier: | |
# at&t: number@mms.att.net | |
# t-mobile: number@tmomail.net | |
# verizon: number@vtext.com |
<?php | |
/* | |
* Warning! Read and use at your own risk! | |
* | |
* This tiny proxy script is completely transparent and it passes | |
* all requests and headers without any checking of any kind. | |
* The same happens with JSON data. They are simply forwarded. | |
* | |
* This is just an easy and convenient solution for the AJAX |
Use case: You have repository A with remote location rA, and repository B (which may or may not have remote location rB). You want to do one of two things:
NB: Check out git subtree
/git submodule
and this Stack Overflow question before going through the steps below. This gist is just a record of how I solved this problem on my own one day.
Before starting, make sure your local and remote repositories are up-to-date with all changes you need. The following steps use the general idea of changing the remote origin and renaming the local master branch of one of the repos in order to combine the two master branches.
import urllib.parse | |
import urllib.request | |
import re | |
import json | |
import numpy as np | |
import matplotlib.pyplot as plt | |
from collections import Counter | |
page = "List_of_chess_grandmasters" |
import Foundation | |
extension Character { | |
func utf8() -> UInt8 { | |
let utf8 = String(self).utf8 | |
return utf8[utf8.startIndex] | |
} | |
} | |
func encrypt(c:Character, key:Character) -> String { |
/// @creator: Slipp Douglas Thompson | |
/// @license: Public Domain per The Unlicense. See <http://unlicense.org/>. | |
/// @purpose: A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing. | |
/// @why: Because this functionality should be built-into Unity. | |
/// @usage: Add a `NonDrawingGraphic` component to the GameObject you want clickable, but without its own image/graphics. | |
/// @intended project path: Assets/Plugins/UnityEngine UI Extensions/NonDrawingGraphic.cs | |
/// @interwebsouce: https://gist.github.com/capnslipp/349c18283f2fea316369 | |
using UnityEngine; | |
using UnityEngine.UI; |
#!/bin/bash | |
# Install Quake 3: Arena on a mac | |
# Copyright (c) 2016 simonewebdesign | |
# Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
# The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
<?php | |
//check if form was sent | |
if($_POST){ | |
$to = 'some@email.com'; | |
$subject = 'Testing HoneyPot'; | |
$header = "From: $name <$name>"; | |
$name = $_POST['name']; |