For example, you want to set 40% alpha transparence to #000000
(black color), you need to add 66
like this #66000000
.
Use case: You have repository A with remote location rA, and repository B (which may or may not have remote location rB). You want to do one of two things:
- preserve all commits of both repositories, but replace everything from A with the contents of B, and use rA as your remote location
- actually combine the two repositories, as if they are two branches that you want to merge, using rA as the remote location
NB: Check out git subtree
/git submodule
and this Stack Overflow question before going through the steps below. This gist is just a record of how I solved this problem on my own one day.
Before starting, make sure your local and remote repositories are up-to-date with all changes you need. The following steps use the general idea of changing the remote origin and renaming the local master branch of one of the repos in order to combine the two master branches.
Follow the instructions on Github to Create an Access Token in Github
By default, git credentials are not cached so you need to tell Git if you want to avoid having to provide them each time Github requires you to authenticate. On Mac, Git comes with an “osxkeychain” mode, which caches credentials in the secure keychain that’s attached to your system account.
You can tell Git you want to store credentials in the osxkeychain by running the following:-
/// @creator: Slipp Douglas Thompson | |
/// @license: Public Domain per The Unlicense. See <http://unlicense.org/>. | |
/// @purpose: A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing. | |
/// @why: Because this functionality should be built-into Unity. | |
/// @usage: Add a `NonDrawingGraphic` component to the GameObject you want clickable, but without its own image/graphics. | |
/// @intended project path: Assets/Plugins/UnityEngine UI Extensions/NonDrawingGraphic.cs | |
/// @interwebsouce: https://gist.github.com/capnslipp/349c18283f2fea316369 | |
using UnityEngine; | |
using UnityEngine.UI; |
<?php | |
/* | |
* Warning! Read and use at your own risk! | |
* | |
* This tiny proxy script is completely transparent and it passes | |
* all requests and headers without any checking of any kind. | |
* The same happens with JSON data. They are simply forwarded. | |
* | |
* This is just an easy and convenient solution for the AJAX |
Enumerating objects: 3, done.
Counting objects: 100% (3/3), done.
Delta compression using up to 4 threads
Compressing objects: 100% (2/2), done.
Writing objects: 100% (3/3), 681 bytes | 681.00 KiB/s, done.
Total 3 (delta 0), reused 0 (delta 0)
remote: error: GH007: Your push would publish a private email address.
remote: You can make your email public or disable this protection by visiting:
remote: http://github.com/settings/emails
import Foundation | |
extension Character { | |
func utf8() -> UInt8 { | |
let utf8 = String(self).utf8 | |
return utf8[utf8.startIndex] | |
} | |
} | |
func encrypt(c:Character, key:Character) -> String { |
# sms.py | |
# Sends sms message to any cell phone using gmail smtp gateway | |
# Written by Alex Le | |
import smtplib | |
# Use sms gateway provided by mobile carrier: | |
# at&t: number@mms.att.net | |
# t-mobile: number@tmomail.net | |
# verizon: number@vtext.com |