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@joshbuchea
joshbuchea / semantic-commit-messages.md
Last active June 24, 2024 14:11
Semantic Commit Messages

Semantic Commit Messages

See how a minor change to your commit message style can make you a better programmer.

Format: <type>(<scope>): <subject>

<scope> is optional

Example

@lopspower
lopspower / README.md
Last active June 24, 2024 07:42
Hexadecimal color code for transparency

Hexadecimal color code for transparency

Twitter

How to set transparency with hex value ?

For example, you want to set 40% alpha transparence to #000000 (black color), you need to add 66 like this #66000000.

Download This sample on Google Play Store

@gitaarik
gitaarik / git_submodules.md
Last active June 22, 2024 12:31
Git Submodules basic explanation

Git Submodules basic explanation

Why submodules?

In Git you can add a submodule to a repository. This is basically a repository embedded in your main repository. This can be very useful. A couple of usecases of submodules:

  • Separate big codebases into multiple repositories.
@jonjack
jonjack / add-update-refresh-github-access-token-on-mac.md
Last active June 18, 2024 12:29
Adding & Updating GitHub Access Token on Mac

Using an Access Token for the first time

Follow the instructions on Github to Create an Access Token in Github

Configure Git to use the osxkeychain

By default, git credentials are not cached so you need to tell Git if you want to avoid having to provide them each time Github requires you to authenticate. On Mac, Git comes with an “osxkeychain” mode, which caches credentials in the secure keychain that’s attached to your system account.

You can tell Git you want to store credentials in the osxkeychain by running the following:-

@msrose
msrose / combining-git-repositories.md
Last active June 18, 2024 01:09
How to combine two git repositories.

Combining two git repositories

Use case: You have repository A with remote location rA, and repository B (which may or may not have remote location rB). You want to do one of two things:

  • preserve all commits of both repositories, but replace everything from A with the contents of B, and use rA as your remote location
  • actually combine the two repositories, as if they are two branches that you want to merge, using rA as the remote location

NB: Check out git subtree/git submodule and this Stack Overflow question before going through the steps below. This gist is just a record of how I solved this problem on my own one day.

Before starting, make sure your local and remote repositories are up-to-date with all changes you need. The following steps use the general idea of changing the remote origin and renaming the local master branch of one of the repos in order to combine the two master branches.

@wlib
wlib / LICENSE
Last active April 30, 2024 17:07
Run a shell script with bash, line-by-line, prompted on each command. Useful for running unknown scripts or debugging. Not a secure substitute for understanding a script beforehand.
MIT License
Copyright (c) 2021 Daniel Ethridge
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
@capnslipp
capnslipp / NonDrawingGraphic.cs
Last active April 20, 2024 17:48
A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing.
/// @creator: Slipp Douglas Thompson
/// @license: Public Domain per The Unlicense. See <http://unlicense.org/>.
/// @purpose: A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing.
/// @why: Because this functionality should be built-into Unity.
/// @usage: Add a `NonDrawingGraphic` component to the GameObject you want clickable, but without its own image/graphics.
/// @intended project path: Assets/Plugins/UnityEngine UI Extensions/NonDrawingGraphic.cs
/// @interwebsouce: https://gist.github.com/capnslipp/349c18283f2fea316369
using UnityEngine;
using UnityEngine.UI;
@iovar
iovar / proxy.php
Last active February 24, 2024 18:29
Simple PHP Proxy Script
<?php
/*
* Warning! Read and use at your own risk!
*
* This tiny proxy script is completely transparent and it passes
* all requests and headers without any checking of any kind.
* The same happens with JSON data. They are simply forwarded.
*
* This is just an easy and convenient solution for the AJAX
@gengwg
gengwg / github_private_email.md
Created October 10, 2019 03:44
remote: error: GH007: Your push would publish a private email address.
Enumerating objects: 3, done.
Counting objects: 100% (3/3), done.
Delta compression using up to 4 threads
Compressing objects: 100% (2/2), done.
Writing objects: 100% (3/3), 681 bytes | 681.00 KiB/s, done.
Total 3 (delta 0), reused 0 (delta 0)
remote: error: GH007: Your push would publish a private email address.
remote: You can make your email public or disable this protection by visiting:
remote: http://github.com/settings/emails
@soheilbm
soheilbm / encrypt_xor1.swift
Created February 11, 2016 17:28 — forked from alskipp/encrypt_xor1.swift
Swift encrypt/decrypt string using XOR
import Foundation
extension Character {
func utf8() -> UInt8 {
let utf8 = String(self).utf8
return utf8[utf8.startIndex]
}
}
func encrypt(c:Character, key:Character) -> String {