This is inspired by A half-hour to learn Rust and Zig in 30 minutes.
Your first Go program as a classical "Hello World" is pretty simple:
First we create a workspace for our project:
/* | |
* Copyright (c) 2016, The OpenThread Authors. | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* 1. Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the |
/* | |
* Copyright (c) 2017, The OpenThread Authors. | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* 1. Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the |
/* | |
* Copyright (c) 2018, The OpenThread Authors. | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* 1. Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the |
This is inspired by A half-hour to learn Rust and Zig in 30 minutes.
Your first Go program as a classical "Hello World" is pretty simple:
First we create a workspace for our project:
/** | |
* Copyright (c) 2017 - 2018, Nordic Semiconductor ASA | |
* | |
* All rights reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without modification, | |
* are permitted provided that the following conditions are met: | |
* | |
* 1. Redistributions of source code must retain the above copyright notice, this | |
* list of conditions and the following disclaimer. |
import 'package:flutter/material.dart'; | |
// | |
// Created by Braulio Cassule | |
// 30 December 2017 | |
// | |
void main() => runApp(new MyApp()); | |
class MyApp extends StatelessWidget { |
My question is in regard to bfd's and how the number of sections work in the following code. The code and the dumps inside the gdb debugger of the bfd structure and it's section structure within it are displayed below. I also included the data structure definitions for the bfd and bfd->sections below. My question is: why when I run this code (executable is called getsections): getsections getsections.o (so pass it the object file for itself) - why is the sections structure blank (all zeroes) and if you look at the bfd->section_count, it has the number 4218960? If you use the Linux command: objdump -h getsections.o, that displays 14 sections (.text, .data, .bss, .rodata, .debug_info, .debug_abbrev, .debug_loc, .debug_aranges, .debug_line, .debug_str, .comment, .comment.SUSE.OPTS, .note-GNU-stack, .eh_frame). I've read what I could find in the BFD documentation on the web, and I'm not sure what I'm doing wrong here since my object file structure is nowhere near what you would see with objdump (14 sections). Any |
A work in progress collection of proprietary and as of yet undocumented HomeKit characteristics and their UUIDs used by Elgato Eve.
This list is not including all Eve accessories available and some services and characteristics still make no sense to me. If you have anything to contribute, please leave a comment. There is no guarantee that the information listed below is correct.
Service - Characteristic | UUID | R | W | Type | Description |
---|
A work in progress collection of proprietary and as of yet undocumented HomeKit characteristics and their UUIDs used by Elgato Eve.
Based on the work by gomfunkel and 0ff. Characteristics and data dump for Door, Motion and Thermo thanks to @NebzHB.
More infos not yet incorporated in the comment section.
This list is not including all Eve accessories available and some services and characteristics still make no sense to me. If you have anything to contribute, please leave a comment. There is no guarantee that the information listed below is correct.
/* | |
You need to call the below method once. It register the callback and fire it when there is a change in network state. | |
Here I used a Global Static Variable, So I can use it to access the network state in anyware of the application. | |
*/ | |
// You need to pass the context when creating the class | |
public CheckNetwork(Context context) { | |
this.context = context; | |
} |