Let's talk about reasons to port Visual Novels to Unity
(Original post: https://www.reddit.com/r/visualnovels/comments/prztxv/lets_talk_about_reasons_to_port_visual_novels_to/ )
It seems like companies are porting what should be a lightweight game into a heavyweight engine, so I'd like to talk a bit more about that.
Licensing cost for the engine (applicable to something with Siglus for instance).
Unity has a licensing cost too, but I can't make a conclusion on whether it is worse or better because it does not appear that the licensing method related to SiglusEngine is published.