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#!/usr/bin/perl | |
########################################### | |
# Jumping Tux Obfu v0.1_alpha by X-3mE'89 # | |
# Written for Perlmonks.org on 18/07/2k4 # | |
########################################### | |
###################################### | |
# Tools used to create this obfu: # | |
# # |
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import System.Random | |
getCell :: Int -> Int -> [Int] -> Int | |
getCell x y vec = head $ drop ((clamp y) * 32 + (clamp x)) vec | |
where clamp i = min 31 (max 0 i) | |
generation :: Int -> [Int] -> [Int] | |
generation 0 vec = vec | |
generation i vec = map step [0 .. length vec] | |
where |
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import qualified Graphics.UI.GLUT as GLUT | |
import Data.IORef | |
type Mat3 = ( | |
GLf, GLf, GLf, | |
GLf, GLf, GLf, | |
GLf, GLf, GLf | |
) | |
type Vec3 = ( GLf, GLf, GLf ) | |
type GLf = GLUT.GLfloat |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<link href='http://fonts.googleapis.com/css?family=Ubuntu+Mono' rel='stylesheet' type='text/css'> | |
<style> | |
body { | |
padding: 9rem; | |
font-size: 4rem; | |
font-family: 'Ubuntu Mono', monospace; | |
line-height: 6rem; |
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precision highp float; | |
varying vec3 fnormal, flight, fpos; | |
varying vec2 ftextureCoordinate; | |
varying vec3 fogv; | |
uniform sampler2D textureSampler; | |
void main(void) { | |
vec3 ldir = normalize(flight); |
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c = document.createElement('canvas'); | |
c.width=innerWidth;c.height=innerHeight; | |
document.body.appendChild(c); | |
d = c.getContext('2d'); | |
d.font='64px\x20Times\x20New\x20Roman'; | |
d.shadowColor='white' | |
d.shadowBlur=8; | |
p = [] | |
setInterval(function() { | |
p.push([ Math.random()*innerWidth, Math.random()*innerHeight, |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<link rel='stylesheet' href='style.css'/> | |
</head> | |
<body> | |
<script type='application/x-shader' id='vertex'> | |
attribute vec3 Position; | |
attribute float Size, Life; |
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var Barrier = function(obj) { | |
this._barrier = []; // Holds the elements to wait for | |
this._loaded = []; // Holds the elements which have been loaded | |
// Synchronization callback | |
this._sync = obj.sync || function() {}; | |
// Set to true once no other elements are to be added. | |
// Prevents firing the sync callback before all elements |
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# | |
# Automatically generated file; DO NOT EDIT. | |
# Linux/x86 3.11.6 Kernel Configuration | |
# | |
CONFIG_64BIT=y | |
CONFIG_X86_64=y | |
CONFIG_X86=y | |
CONFIG_INSTRUCTION_DECODER=y | |
CONFIG_OUTPUT_FORMAT="elf64-x86-64" | |
CONFIG_ARCH_DEFCONFIG="arch/x86/configs/x86_64_defconfig" |
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/* | |
Briscola.cpp - by X-3mE`89 - http://exxtreme.altervista.org | |
Released under GNU GPL terms | |
Codice per la console Windows preso da http://msdn.microsoft.com | |
Buon divertimento | |
Versione: 0.1 | |
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