This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
/** | |
* ... | |
* @author Dan Cox | |
*/ | |
import org.flixel.*; | |
import org.flixel.system.FlxTile; | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
/** | |
* ... | |
* @author Dan Cox | |
*/ | |
import org.flixel.*; | |
public class AreaGroup extends FlxGroup |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
/** | |
* ... | |
* @author Dan Cox | |
*/ | |
public class Assets | |
{ | |
[Embed(source="data/houseTiles.png")] | |
public static var houseTilesPng:Class; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
/** | |
* ... | |
* @author Dan Cox | |
*/ | |
import org.flixel.*; | |
public class Level extends FlxGroup |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
/** | |
* ... | |
* @author Dan Cox | |
*/ | |
import org.flixel.*; | |
public class PlayState extends FlxState |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
/** | |
* ... | |
* @author Dan Cox | |
*/ | |
import org.flixel.*; | |
import org.flixel.system.FlxTile; | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
/** | |
* ... | |
* @author Dan Cox | |
*/ | |
import org.flixel.*; | |
[SWF(width="640",height="480",backgroundColor="#000000")] | |
[Frame(factoryClass="Preloader")] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
/** | |
* ... | |
* @author Dan Cox | |
*/ | |
import org.flixel.*; | |
public class NPCSpriteGroup extends FlxGroup |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package | |
{ | |
/** | |
* ... | |
* @author Dan Cox | |
*/ | |
import org.flixel.*; | |
public class MapTilemap extends FlxTilemap |