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Vladimir Mitrović vl4dimir

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vl4dimir / Cheap3dNoise.hlsl
Last active September 14, 2018 07:39
A computationally cheap version of smooth 3D noise, in HLSL.
float random(float3 seed) {
float result = frac(sin(dot(seed, float3(12.9898, 78.233, 49.0154))) * 43758.5453123);
return result;
}
// Returns a smoothly varying value in the [0, 1] range for the given 3D position.
float simpleNoise(float3 position) {
float3 integers = floor(position);
float random000 = random(integers);
This file has been truncated, but you can view the full file.
diff --git a/source/Hack-Bold.ufo/fontinfo.plist b/source/Hack-Bold.ufo/fontinfo.plist
index 56804ca65..fc5120605 100644
--- a/source/Hack-Bold.ufo/fontinfo.plist
+++ b/source/Hack-Bold.ufo/fontinfo.plist
@@ -1,45 +1,45 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
-<dict>
- <key>ascender</key>

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