Step 1: Set the Platform to either iOS or Android.
- Select File > Build Settings... from the Unity menu.
- Select iOS or Android from the Platform list.
- Select Switch Platform.
Step 2: Enable Unity Ads through the Services window.
# .gitignore file for Unity project directories | |
# by Nikkolai Davenport, http://github.com/wcoastsands | |
# | |
# See the following article for instructions on how to use Git for Unity source control: | |
# http://fixbyproximity.com/2013/01/21/git-unity-3d-source-control/ | |
[Ll]ibrary/ | |
[Tt]emp/ | |
[Oo]bj/ | |
[Bb]uilds/ |
<?php # callback.php (PHP 5) - Evaluates the Unity Ads S2S Redeem Callback. | |
//----------------------------------------------------------------------------- | |
// Each callback should contain the following parameters in the query string: | |
// pid -- product/game ID specified as part of the base callback URL | |
// sid -- user ID set through the Unity Ads SDK | |
// oid -- offer ID unique to each callback | |
// hmac -- HDMAC-MD5 hash of the query string | |
//----------------------------------------------------------------------------- |
#!/bin/bash | |
clear; | |
adb logcat -c; | |
adb logcat -sv color time Unity UnityAds; |
using UnityEngine; | |
using System.Collections; | |
namespace #COMPANYNAMESPACE#.#PRODUCTNAMESPACE# | |
{ | |
public class #SCRIPTNAME# : MonoBehaviour | |
{ | |
} | |
} |
using UnityEngine; | |
using System.Collections; | |
namespace com.wcoastsands | |
{ | |
public static class Extensions | |
{ | |
#region Object Extensions | |
public static T FindObjectOfType <T> (this Object unityObject) where T : Object |
using UnityEngine; | |
using FirstPersonController = UnityStandardAssets.Characters.FirstPerson.FirstPersonController; | |
public class CursorManager : MonoBehaviour | |
{ | |
public FirstPersonController fpsController; | |
public bool locked { get; private set; } | |
void OnEnable () |
using UnityEngine; | |
namespace Nikkolai | |
{ | |
public abstract class SingletonBehaviour<T> : MonoBehaviour where T : MonoBehaviour | |
{ | |
public static T instance { get { return GetInstance(); } } | |
[SerializeField, Tooltip("Determines whether the GameObject should be destroyed on scene loads.")] | |
protected bool m_DestroyOnLoad; |
#if !UNITY_CLOUD_BUILD | |
using System.Collections.Generic; | |
namespace UnityEngine.CloudBuild | |
{ | |
/// <summary> | |
/// A stub of the <see cref="T:UnityEngine.CloudBuild.BuildManifestObject"/> class, | |
/// available only on Unity Cloud Build servers. | |
/// <para>Pre export methods must take a single parameter of this type in order for the | |
/// method to be called prior to building a project in Unity Cloud Build. |
using UnityEngine; | |
[RequireComponent(typeof(MouseLook))] | |
public class CursorController : MonoBehaviour | |
{ | |
MouseLook m_MouseLook; | |
public bool locked { get; private set; } | |
void OnEnable () |