Unit testing the latest way:
https://www.bignerdranch.com/blog/triumph-android-studio-1-2-sneaks-in-full-testing-support/
using System; | |
using System.Net; | |
using System.Threading.Tasks; | |
namespace FtpTestConsoleApplication | |
{ | |
public sealed class FtpUploader | |
{ | |
private readonly string _root; |
Unit testing the latest way:
https://www.bignerdranch.com/blog/triumph-android-studio-1-2-sneaks-in-full-testing-support/
List origin branches
git for-each-ref --sort=-committerdate refs/remotes/origin/ --format="%(authordate:short)%09%(color:yellow)%(authordate:relative)%09%(col or:white)%(refname:short)
2015-08-10 18 hours ago origin/feature/larger-nd2-symbol-font
2015-08-07 4 days ago origin/feature/Delete-unused-sp-groups
2015-08-06 5 days ago origin/develop
2015-08-06 5 days ago origin/HEAD
// [SIG15] Mario World 1-1 | |
// by Krzysztof Narkowicz @knarkowicz | |
// | |
// Intersting findings from original NES Super Mario Bros.: | |
// -Clouds and brushes of all sizes are drawn using the same small sprite (32x24) | |
// -Hills, clouds and bushes weren't placed manually. Every background object type is repeated after 768 pixels. | |
// -Overworld (main theme) drum sound uses only the APU noise generator | |
#define SPRITE_DEC( x, i ) mod( floor( i / pow( 4.0, mod( x, 8.0 ) ) ), 4.0 ) | |
#define SPRITE_DEC2( x, i ) mod( floor( i / pow( 4.0, mod( x, 11.0 ) ) ), 4.0 ) |
//Pin connected to ST_CP of 74HC595 | |
const int latchPin = 8; | |
//Pin connected to SH_CP of 74HC595 | |
const int clockPin = 12; | |
////Pin connected to DS of 74HC595 | |
const int dataPin = 11; | |
void setup() { | |
//set pins to output so you can control the shift register | |
pinMode(latchPin, OUTPUT); |
#include <IRremote.h> | |
int RECV_PIN = 10; | |
int PIN_TAKE = 5; | |
int PIN_FOCUS = 2; | |
int PIN_TAKE_INDICATOR = 13; | |
#define Zero 0xFF6897 | |
#define One 0xFF30CF |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Drawing; | |
using System.Diagnostics; | |
using System.Drawing.Imaging; | |
namespace FastMergeImage | |
{ |