- Emil Persson @Humus
- Matt Pettineo @mynameismjp
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/////////////////////////////////////////////////////////////////////////////// | |
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader | |
// AUTHOR: Freya Holmér | |
// LICENSE: Use for whatever, commercial or otherwise! | |
// Don't hold me liable for issues though | |
// But pls credit me if it works super well <3 | |
// LIMITATIONS: There's some precision loss beyond 3 decimal places | |
// CONTRIBUTORS: yes please! if you know a more precise way to get | |
// decimal digits then pls lemme know! | |
// GetDecimalSymbolAt() could use some more love/precision |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"name": "Onyx Comic (whoisryosuke)", | |
"identifier": "com.whoisryosuke.gba.onyxcomic", | |
"gameTypeIdentifier": "com.rileytestut.delta.game.gba", | |
"debug": false, | |
"representations": { | |
"iphone": { | |
"edgeToEdge": { | |
"portrait": { | |
"assets": { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
export type BaseNote = "C" | "D" | "E" | "F" | "G" | "A" | "B"; | |
export type Octaves = "1" | "2" | "3" | "4" | "5" | "6" | "7"; | |
export type Note = `${BaseNote}${Octaves}`; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// SPDX-License-Identifier: GPL-3.0-or-later | |
const JOB_TYPE = { | |
label: "Render All and Sleep", | |
settings: [ | |
// Settings for artists to determine: | |
{ | |
key: "frames", | |
type: "string", | |
required: true, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// SPDX-License-Identifier: GPL-3.0-or-later | |
const JOB_TYPE = { | |
label: "Render and Sleep", | |
settings: [ | |
// Settings for artists to determine: | |
{ | |
key: "frames", | |
type: "string", | |
required: true, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
fn ui_example_system(mut contexts: EguiContexts) { | |
// Set window styles | |
let ctx = contexts.ctx_mut(); | |
let old = ctx.style().visuals.clone(); | |
ctx.set_visuals(egui::Visuals { | |
window_fill: Color32::TRANSPARENT, | |
panel_fill: Color32::TRANSPARENT, | |
window_stroke: egui::Stroke { | |
color: Color32::TRANSPARENT, | |
width: 0.0, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* OK, now back to business... the rest of this code applies only to the instance. | |
*/ | |
/*------------------------------------------------------------------------------ | |
* MISC TWEAKS | |
* | |
* Miscellaneous tweaks that are more like extensions of the theme, | |
* rather than subsets or features. These could ostensibly be their | |
* own user-styles, and are only bundled in here for convenience. | |
* Or, they are not supported in all browsers. They may be removed |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"version": "2.0.0", | |
"tasks": [ | |
{ | |
"type": "shell", | |
"label": "CMake: build", | |
"command": "cmake --build build/standalone", | |
"group": "build", | |
"problemMatcher": [], | |
"detail": "CMake build task" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# VS 2019 | |
cmake -G "Visual Studio 16 2019" -A x64 | |
# VS 2022 | |
cmake -G "Visual Studio 17 2022" -A x64 |
NewerOlder