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@will-hart
will-hart / SinglePlayerFallback.cs
Created April 13, 2017 08:01
Single Player Fallback (Forge Networking)
namespace Goliath.Networking
{
#region Dependencies
using BeardedManStudios.Forge.Networking;
using BeardedManStudios.Forge.Networking.Unity;
// other usings
using UnityEngine;
#endregion
@will-hart
will-hart / castle.scad
Last active February 5, 2017 08:19
A simple castle wall written in OpenSCAD
// scale the wall up
wall_scale = 10;
// set wall proportions
wall_length = 1;
wall_thickness = 0.3;
wall_height = 0.8;
// crennelation properties
cren_duty_cycle = 0.5;
@will-hart
will-hart / events.cs
Last active September 7, 2016 11:32
Event driven version
///
/// PlayerManager.cs
///
using System;
public class PlayerManager : MonoBehaviour {
public event EventHandler PlayerDied;
@will-hart
will-hart / README.md
Last active January 28, 2016 03:15
An ember dice rolling application based on a tutorial at http://www.williamhart.info/an-emberjs-beginners-tutorial.html.
// a basic counter and date template for adding new data
var seconds = 0;
var base_date = "2012-10-09 12:57:";
// declare five data arrays
var all_data = [
[],
[],
[],
[],
@will-hart
will-hart / arduino_charlieplex.c
Created July 13, 2012 18:25
Charlieplex_LEDs_Arduino
/**************************************/
/* Charlieplexing 6 LEDs with 3 Pins */
/* */
/* Code written by William Hart, 2011 */
/* http://www.williamhart.info */
/* */
/* Uses 3 pins to power a network of */
/* 6 LEDs using the charlieplexing */
/* technique. */
/**************************************/