Want to do Advent of Code in pure C? Let's do 2020's series together.
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Want to do Advent of Code in pure C? Let's do 2020's series together.
Join my leaderboard: 21245-df3e4d76
Why not?
#WIP
Last updated: Wednesday, April 6
This is a quick primer for the cool 1.8.9 kids. Knowledge of 1.8.9 assumed.
time="2020-11-13T04:13:04Z" level=info msg="webdav: /originals/ waiting for connection" | |
time="2020-11-13T04:13:04Z" level=info msg="webdav: /import/ waiting for connection" | |
time="2020-11-13T04:13:04Z" level=info msg="starting web server at 0.0.0.0:2342" | |
time="2020-11-13T04:13:15Z" level=info msg="session: open /photoprism/storage/cache/sessions.json: no such file or directory" | |
time="2020-11-13T04:13:17Z" level=info msg="photos: found 0 results for photo:true public:true dist:20 quality:3 count:60 order:newest merged:true [689.805µs]" | |
2020/11/13 04:13:37 Allocated new queue in 20.396µs; Capacity: 1257382 | |
time="2020-11-13T04:13:45Z" level=info msg="photos: found 0 results for photo:true public:true dist:20 quality:3 count:60 order:newest merged:true [702.936µs]" | |
time="2020-11-13T04:13:49Z" level=info msg="Settings saved" | |
time="2020-11-13T04:13:49Z" level=info msg="Settings saved" | |
time="2020-11-13T04:13:51Z" level=info msg="Indexing originals..." |
{ | |
freqs[$1] += $2; | |
count[$1] += 1; | |
} | |
END { | |
for (test in freqs) { | |
avg = freqs[test] / count[test]; | |
printf "%s %.2f\n", test, avg; | |
} |
1.9.4 TE Syncing
Only accurate for 1922+
When the chunk/block data is sent (client receiving chunks from server):
{ | |
"minecraft:entity": { | |
"format_version": "1.2.0", | |
"components": { | |
"minecraft:identifier": { | |
"id": "minecraft:ghast" | |
}, | |
"minecraft:breathable": { |
"geometry.chicken": { | |
"texturewidth": 64, | |
"textureheight": 32, | |
"bones": [ | |
{ | |
"name": "head", | |
"pivot": [ 0.0, 9.0, -4.0 ], | |
"rotation": [ 0.0, 0.0, 0.0 ], | |
"cubes": [ | |
{ |
{ | |
"pools": [ <lootpool> ... ] // Every pool is queried by the table the number of times specified in "rolls" | |
} | |
------------- | |
<lootpool> == { | |
"name": <autogenerated for vanilla pools | table-unique name for this pool> | |
"conditions": [ <lootcondition> ... ], | |
"rolls": <randomvaluerange> |
Botania 1.12 plans! | |
General | |
- Push major version to r1.10 | |
Art Changes | |
- Merge in wiiv's new block and item textures and pylon models | |
- Update armor models to wiiv's new ones for the 1.8+ player model | |
+ Replace lexica botania landing page sprites with more vanilla-like 16x16 ones | |
+ Replace lexica botania landing page button animation stencil one I'll provide |
/* | |
- Properties.StaticProperty (PropertyBool) | |
- when true, show the static parts of the model (the non animated ones) | |
- when false, show the animated parts | |
- Properties.AnimationProperty (IUnlistedProperty<IModelState>) | |
- The model is animated by rebaking it using the value of this property | |
What is a joint? | |
- basically, part of a model that you'd like to treat as 1 single unit for animation purposes |