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3x Lüfter
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Intel Core i5-3570K Box, LGA1155
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- 80€
From 5e71ad70ee4beb06c05b51f2c560f75a086bfe8a Mon Sep 17 00:00:00 2001 | |
From: root <root@go26.gosign.de> | |
Date: Fri, 18 Jan 2013 14:51:28 +0100 | |
Subject: [PATCH] Fix filter box not showing entirely on iPad | |
--- | |
plugins/managesieve/skins/larry/managesieve.css | 2 ++ | |
1 file changed, 2 insertions(+) | |
diff --git a/plugins/managesieve/skins/larry/managesieve.css b/plugins/managesieve/skins/larry/managesieve.css |
# Didn't find a good name for this yet :D | |
function git-foobar { | |
COMMITS=$(git diff-tree --no-commit-id --name-only -r --diff-filter=A $1 | \ | |
xargs git log --pretty="%H" -- | \ | |
uniq | \ | |
grep --invert-match $(git rev-parse $1)) | |
if (( $(echo -n "$COMMITS" | wc -l) > 0 )); then | |
echo "$COMMITS" | xargs git show --stat | |
fi |
git clone https://github.com/x3ro/automate sub && | |
wget https://gist.githubusercontent.com/x3ro/6242017/raw/8fe69f096062f3f2b1858bcc816be5eb89d15535/git-rewrite-to-subfolder && | |
chmod +x git-rewrite-to-subfolder && | |
cd sub && | |
../git-rewrite-to-subfolder |
This donut chart is constructed from a CSV file storing the populations of various age groups. The chart employs a number of D3 features:
- d3.csv - load and parse data
- d3.scale.ordinal - color encoding
- d3.svg.arc - display arcs
- d3.layout.pie - compute arc angles from data
I discovered that it can be very entertaining to read spam comments to my posts, which appear to be no less then "a material of un-ambiguity and preserveness of precious experience concerning unpredicted emotions". And you learn stuff, too. Speilberg [sic] for example seems to have given me an enthusaitic [sic] thumbs down, or so it seems:
Sounds to me like Lucas stood a bitch of any time your entire scene. His screening from the intial conversion scene met having an enthusaitic thumbs down from people (including I’m sure Speilberg) and the man were required to rework it. It is still equipped with its problems now this comes out. Am I so fucking glad the Anakin there the whole time thing changed because that will happen to be worse.
Of course Anakin was involved in something getting worse again, that kid never learns. On a completely different topic, as someone who sometimes writes paragraphs, I am, of course, aware that _"paragraph writing is also a fun, if you know after that you can write or else it
I like lists!
- foo
- bar
- baz
- test
I think that there are currently three different types of bandits:
- Those who kill because they wan't other peoples' gear
- Those who kill because they don't want to get killed themselves
- Those who kill people for the fun of it
I'm totally fine with type 1, it's part of the game and I won't complain about them. I very much despise the third type, because they simply make the game a bad experience for many people, and I think that type 2 is actually, at least in part, a result of the existence of type 3. Let me explain:
Whenever somebody gets killed by someone else, they will get (at least a little) upset, especially when you didn't have anything worth killing for. Given that this happens most of the time (getting killed for nothing), people get paranoid and kill everyone on sight because they are tired of getting killed all the time. The reason bandits can go around killing everyone on sight is because they don't have anything to fear. They remain completely anonymous.
import scala.reflect.runtime.universe._ | |
import scala.reflect.runtime._ | |
def newInstance(tpe:Type, args:Map[String, Any]) = { | |
val clazz = tpe.typeSymbol.asClass | |
val ctor = tpe.member(nme.CONSTRUCTOR).asMethod | |
var argList = ctor.params(0).map { a => args(a.name.toString) } | |
currentMirror.reflectClass(clazz).reflectConstructor(ctor)(argList:_*) | |
} |
This is a work-in-progress documentation for a themeable GUI prototype for Terasology, based on this forum thread and this forum thread.
In order to provide a more easily customizable GUI, the current user interface system is to be enhanced by allowing the user interface definition through JSON files, separating the user interface logic from its actual appearance.
The current user interface system is roughly devided into the following packages: