This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sequence toggleSequence = DOTween.Sequence().SetAutoKill(); | |
toggleSequence.AppendCallback(()=>{sectorGO.SetActive(true);}); | |
toggleSequence.AppendInterval(waitInterval); | |
toggleSequence.AppendCallback(()=>{sectorGO.SetActive(false);}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEngine.TestTools; | |
using NUnit.Framework; | |
using System.Collections; | |
public class FontResizeTest { | |
[Test] | |
public void FontResizeTestSimplePasses() { | |
var settings = new TextGenerationSettings(); | |
settings.textAnchor = TextAnchor.MiddleLeft; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Sourcecode | |
*.txt diff | |
*.cs diff | |
*.json diff | |
*.meta diff | |
*.xml diff | |
# 3D models | |
*.3dm filter=lfs diff=lfs merge=lfs -text | |
*.3ds filter=lfs diff=lfs merge=lfs -text | |
*.blend filter=lfs diff=lfs merge=lfs -text |
OlderNewer