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Shader "Unlit/PolyRhythmVisualizer" {
Properties {
_TimeCode ("Input Time", Float) = 0
_OuterRingFreq ("Outer Ring Frequency", Float) = 1
_InnerRingFreq ("Inner Ring Frequency", Float) = 0.922
_RingCount ("Ring Count", Int) = 35
_VibrantFreq ("Vibrant Frequency", Float) = 2
_Vibrant ("Vibrant", Range(0, 1)) = 0.5
_Decay ("Decay", Range(0, 10)) = 2
[Header(Cosine Gradiant)]