Using a hex editor of your choice, edit the BBT.exe
/VT.exe
file, and look for the following bytes:
FF FF FF 85 C0 6A 01 7D
Replace it with the following bytes:
FF FF FF 85 C0 6A 01 EB
--[[---------------------------------------------------------------------------- | |
MessagePack encoder / decoder written in pure Lua 5.3 | |
written by Sebastian Steinhauer <s.steinhauer@yahoo.de> | |
This is free and unencumbered software released into the public domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any |
Sometimes it would be useful if a server were able to send a custom map to its clients, in modes different from coop edit. Sendmap/getmap operations are usually blocked in such modes, both server-side and client-side. However, most other map editing messages are allowed (clients cannot send them, but they can receive and parse them). Here, I will provide a method for sending custom maps using a sequence of allowed messages.
We are going to build a modded client capable of exporting a map into a custom file format, which the server will then read and use to send data to its clients.
ogz
files cannot be sent directly.
errors = [ | |
SystemStackError, LocalJumpError, IOError, RegexpError, ZeroDivisionError, | |
ThreadError, SystemCallError, SecurityError, RuntimeError, NameError, | |
RangeError, IndexError, ArgumentError, TypeError | |
] | |
module Kernel | |
def suppress_warnings | |
original_verbosity = $VERBOSE | |
$VERBOSE = nil |
#ifdef _WIN32 | |
// Use discrete GPU by default. | |
extern "C" { | |
// http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf | |
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; | |
| |
// http://developer.amd.com/community/blog/2015/10/02/amd-enduro-system-for-developers/ | |
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; | |
} | |
#endif |
204 password | |
193 123456 | |
144 admin | |
125 support | |
116 123 | |
114 1234 | |
105 default | |
99 12345 | |
97 1 | |
84 ubnt |
#define エスティーディー std | |
#define アイオーストリーム <iostream> | |
#define ユージング using | |
#define イフ if | |
#define インクルード #include | |
#define イント int | |
#define シーアウト cout | |
#define シーイン cin | |
#define ネームスペース namespace | |
#define ブール bool |
preface: Posting these online since it sounds like these notes are somewhat interesting based on a few folks I've shared with. These are semi-rough notes that I basically wrote for myself in case I ever needed to revisit this fix, so keep that in mind.
I recently bought an LG ULTRAGEAR monitor secondhand off of a coworker. I really love it and it's been great so far, but I ran into some minor issues with it in Linux. It works great on both Mac and Windows, but on Linux it displays just a black panel until I use the second monitor to go in and reduce the refresh rate down to 60 Hz.
This has worked decent so far but there's some issues: